Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

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Why does this game look like a blurry mess?
I have a 4090 with a 7900X3D with everything maxed out on 32:9 widescreen (5180x1440p) resolution and the game looks like a complete blurry mess. Is there something broken with the DLSS implementation because no other game I play has this problem.
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Showing 1-15 of 29 comments
kaibr Dec 8, 2024 @ 5:26pm 
Originally posted by Kontradicti0n:
I have a 4090 with a 7900X3D with everything maxed out on 32:9 widescreen (5180x1440p) resolution and the game looks like a complete blurry mess. Is there something broken with the DLSS implementation because no other game I play has this problem.

The big bad settings that cause blur are DLSS and TAA, or any anti-aliasing for that matter but TAA is the worst. I recommend turning both settings off and of course motion blur, depth of field etc
Random NPC Dec 8, 2024 @ 5:27pm 
Because you don't have those products, nor settings, you're lying you're ass off.
xanix1 Dec 8, 2024 @ 5:30pm 
Try turning off HDR.
Dr.Unfähig Dec 8, 2024 @ 7:34pm 
select native taa, open the console and put in
r_antialiasing 0
Eren Jäger Dec 8, 2024 @ 7:45pm 
Originally posted by Dr.Unfähig:
select native taa, open the console and put in
r_antialiasing 0
Inwiefern soll das helfen?
Dr.Unfähig Dec 8, 2024 @ 11:45pm 
Originally posted by Eren Jäger:
Originally posted by Dr.Unfähig:
select native taa, open the console and put in
r_antialiasing 0
Inwiefern soll das helfen?
TAA causes bluriness and ghosting
Mørkmire Dec 9, 2024 @ 2:35am 
Originally posted by Eren Jäger:
Originally posted by Dr.Unfähig:
select native taa, open the console and put in
r_antialiasing 0
Inwiefern soll das helfen?
Thanks! So einfach. Wieso müssen moderne Spiele diese Option immer weglassen? Nervt nur noch, diese aufgezwungene kantenglättung
MadHamster Dec 9, 2024 @ 2:40am 
Cause most likely of UP-SCALING TECH which always makes stuff blurry.
folver91 Dec 9, 2024 @ 3:13am 
Either you're lying about your specs or you don't know how to use dlss and set it on performance
Hogarth Dec 9, 2024 @ 10:21am 
Originally posted by Dr.Unfähig:
select native taa, open the console and put in
r_antialiasing 0

Damn bro, thanks. Does it stay off? Or do I have to input it sometime again
zXe Dec 9, 2024 @ 10:22am 
set motion blur to low or off
Dr.Unfähig Dec 10, 2024 @ 1:42am 
Originally posted by Hogarth:
Originally posted by Dr.Unfähig:
select native taa, open the console and put in
r_antialiasing 0

Damn bro, thanks. Does it stay off? Or do I have to input it sometime again

should stay unless you switch the AA/Upsampling method again
alphaalien Dec 18, 2024 @ 10:31am 
Can confirm, I'm seeing the same things with my 4090 and i7 14900k. Though it doesn't appear to be a AA/DLSS/Upscaling issue, it looks like an issue where the game doesn't recognize you're closer to a person so the low-res and low-poly version of the model stays loaded. Something funky with the level of detail draw distance not triggering correctly. Not seeing issues with buildings, but props and npc's oftentimes have this issue. I've found lowering the res has helped, but doesn't solve the problem (maybe drops it from happening to 90% of npc's to 30%)
donahue25911 Dec 18, 2024 @ 11:03am 
Originally posted by alphaalien:
Can confirm, I'm seeing the same things with my 4090 and i7 14900k. Though it doesn't appear to be a AA/DLSS/Upscaling issue, it looks like an issue where the game doesn't recognize you're closer to a person so the low-res and low-poly version of the model stays loaded. Something funky with the level of detail draw distance not triggering correctly. Not seeing issues with buildings, but props and npc's oftentimes have this issue. I've found lowering the res has helped, but doesn't solve the problem (maybe drops it from happening to 90% of npc's to 30%)

Use "`" to bring down dev console and try:

r_lodscale 3 (options are 1-5, higher the better)
r_antialiasing 0
Last edited by donahue25911; Dec 18, 2024 @ 11:03am
joridiculous Dec 18, 2024 @ 3:10pm 
Originally posted by Kontradicti0n:
I have a 4090 with a 7900X3D with everything maxed out on 32:9 widescreen (5180x1440p) resolution and the game looks like a complete blurry mess. Is there something broken with the DLSS implementation because no other game I play has this problem.
DLSS is broken with RT, and Path Tracing. Using DLAA it looks pretty decent. Can still be some flickering with PT though.
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Date Posted: Dec 8, 2024 @ 5:20pm
Posts: 29