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Apparently, the problem is when you look at another NPC, the frames IMMEDIATELY go down.
They messed up something in optimization when NPCs get into your view, at close range (15-20 meters).
I have stable 70 FPS when starting the Prologue, but as soon as Satipo or anyone else enters my view, the frames go down to 35-40 FPS.
Game will load higher quality mip maps for characters when you are looking at them or getting close.
If the game is going down in performance that means that your game is working too hard to constantly stream in and out textures cause of vram limits.
The Texture Streaming is set to Medium now and apparently, that was the main culprit. Hair quality is not affecting the performance as much.
If anyone experiences character stuttering when moving from gameplay to cutscenes, I suggest limiting the FPS to 60 for smoother transitioning.
Despite the official specs being way overblown, the game is very well optimised.
Apparently no game can run on a card with less than 24gb of vram in 2024? Lol.
RTX 4070 no problem
If you want to push this game to its highest limit, you definitely need a stronger configuration. But even with my RTX 3080 Ti, Medium Texture Generation, Native TAA, 2k resolution and mostly Medium/High settings, FPS is stable at 60 FPS (just so the transitions of character animations don't stutter between gameplay and cutscenes).
And the characters look true to their movie counterparts in the Prologue opening, even with forced RayTracing (without Path Tracing, which just kills my frames, since 12 GB VRAM is minimum required).