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This is exactly what is happening to me on a 4070 super. Without path tracing the game looks much better on my setup and it runs amazing. Path tracing maybe somewhere in the future.
What are the settings you are using?? I’m also playing on a 4070 and struggling to find that sweet spot.
Yeah I noticed this as well. The performance sometimes tanks with framegen on.
RTGI mandatory
RT for indirect lighting + sunrays+ reflexions is optional ( and selectable individually) with all 4 you get full RTX or path
Nope, not BS. I'm on a 3080 12gb, Ryzen 7 5800x and 32gb and my settings are as follows:
-Texture Pool Size: Very Ultra
-Everything else maxxed out (No Path Tracing untill they actually fix the implementation of GI and Shadow culling and ray propagation, i will get a bit more technical if needed since they rushed this)
-1440p with DLSS to Quality
-Vsync off ( personal prefference )
-110-130 fps with very good frame times.
Now for a mini tech analysis on the Path Tracer:
For the people that wonder why Path Tracing is so demanding right now:
The game traces "too many" rays, basically they tried going with Alan Wake II's implementation but it was rushed, there is no ray culling to facilitate areas decently.
Yes it's supposed to be demanding, but not this demanding. The game open level's, especially Vatican and Jungles need geometry and ray propagation math reworks for Path Tracing to make sense (Performance wise).
-Shadows are the best implementation atm and actually make a difference (more settings are needed like - contact shadows, sun shadows, dynamic shadows, indirect shadows - separately)
-Reflections are a mixed bag. They only benefit glass surfaces and nothing else basically. The "non RT reflections" look way better than the Path Traced ones (including the screen space). From puddles to shiny materials, all of them look worse with the Path Tracer at the moment. (not worth it)
-Global Illumination/Indirect lighting is working but barely. The visual impact is either making indoor scenes unrealistically dark or almost not having an impact at all. The ray propagation is better on the non Path Traced GI because it has a limit of 2 bounces, thus keeping enough light in the scene to have an atmosphere/visible details. (not worth it atm, or bugged)
Also don't use HDR yet with PT or Frame Gen, the engine doesn't have these things implemented correctly yet.
TLDR: If you really want any Path Traced options to make an impact, just use the RT Shadow option. It's basically the only one barely worth the 50% performance impact.
I think he doesn't understand the Full RT setting. What he said is only achievable with Path Tracing off or playing at 360p. But yeah, the game is pretty nicely optimised without Full RT. And hopefully they will fix the VRAM usage because no way in hell these textures are this demanding.
Processor Intel(R) Core(TM) i9-10920X CPU @ 3.50GHz 3.50 GHz
Installed RAM 128 GB (128 GB usable)
Device ID D83C6552-4606-4478-8F54-EF5D843DF16C
Product ID 00325-81696-50562-AAOEM
System type 64-bit operating system, x64-based processor
Pen and touch No pen or touch input is available for this display