Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

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Path tracing performace
i have 4090 rtx and 14700k
what FPS you are getting with new Patch?
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15 fps native 4k etc 4080 / 13600k.

At least I was, after messing around with different settings it’s now hard crashing enabling path tracing. Verifying files now.
Originally posted by Hobx:
15 fps native 4k etc 4080 / 13600k.

At least I was, after messing around with different settings it’s now hard crashing enabling path tracing. Verifying files now.
Wow what about DLSS ?
Originally posted by ISAM:
Originally posted by Hobx:
15 fps native 4k etc 4080 / 13600k.

At least I was, after messing around with different settings it’s now hard crashing enabling path tracing. Verifying files now.
Wow what about DLSS ?
This? "Fix for issue where enabling HDR and DLSS simultaneously might result in a moiré effect on plain white walls."

Patchnotes:
https://bethesda.net/en/article/ZKn6jyPTe2ElFSJ0yZ2WA/indiana-jones-and-the-great-circle-tm-update-1
The system requirements are finally accurate for Path Tracing. It's a monster hit for performance.
use DLSS, do not play this game naively, it's honestly worth it for most high end requirement games to just turn on DLSS Quality with some sharpening...
There's a new patch?
Quality - 17fps
Balance - 25 - 30fps
Performance - 30- 45
Ultra performance- 50 to 60
In Egypt I get 40-60fps on native 4k with everything maxed out. (4090 and 7800x3d)
works great. On 4090 there is no problem with playing at maximum configuration in 4K.
Weird.... i'm on RTX 4090, i9-14900K, 32GB DDR5 6000mhz max settings and getting 150-160FPS maxed out with quality DLSS even with ray-tracing...
Giving up I think, latency is horrendous and image scaling seems to make the game crash. 1440p looks horrible. First path traced game to bring my rig to its knees. Guess it’s time for an upgrade!
path tracing tabarnack!
Path Tracing is quite demanding in this game lmao virtually unplayable with an RTX 4070, even at 1080p. There's not enough VRAM to handle it unless you lower some graphics settings, which isn't worth it.
It is brutal on performance.
I read that full ray tracing wasn't enabled in the preorder release. That the official release date version is when full ray tracing support is supposed to be enabled. The source I read stated that it was embedded in some Nvidia tech release notes, here: https://www.nvidia.com/en-us/geforce/news/indiana-jones-marvel-rivals-geforce-game-ready-driver/

The paragraph in question could be open to interpretation, but I read it as the source read it, that full ray tracing wouldn't be enabled until the official release. Which is quite insane to me! Especially, since the early release price is now $30 additional price. I'll let you people make what you will of that idea. In either case, those of you having ray tracing/fps issues, maybe you're game is missing important features that lets your tech work as intended. May be a moot point since the game releases in a few hours, but just wanted you customers to be aware.
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