Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

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ISAM Dec 8, 2024 @ 10:56am
Path tracing performace
i have 4090 rtx and 14700k
what FPS you are getting with new Patch?
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Showing 1-15 of 109 comments
Hobx Dec 8, 2024 @ 10:59am 
15 fps native 4k etc 4080 / 13600k.

At least I was, after messing around with different settings it’s now hard crashing enabling path tracing. Verifying files now.
ISAM Dec 8, 2024 @ 11:01am 
Originally posted by Hobx:
15 fps native 4k etc 4080 / 13600k.

At least I was, after messing around with different settings it’s now hard crashing enabling path tracing. Verifying files now.
Wow what about DLSS ?
NoMaD_Monty Dec 8, 2024 @ 11:03am 
Originally posted by ISAM:
Originally posted by Hobx:
15 fps native 4k etc 4080 / 13600k.

At least I was, after messing around with different settings it’s now hard crashing enabling path tracing. Verifying files now.
Wow what about DLSS ?
This? "Fix for issue where enabling HDR and DLSS simultaneously might result in a moiré effect on plain white walls."

Patchnotes:
https://bethesda.net/en/article/ZKn6jyPTe2ElFSJ0yZ2WA/indiana-jones-and-the-great-circle-tm-update-1
bshock Dec 8, 2024 @ 11:03am 
The system requirements are finally accurate for Path Tracing. It's a monster hit for performance.
Yee Dec 8, 2024 @ 11:05am 
use DLSS, do not play this game naively, it's honestly worth it for most high end requirement games to just turn on DLSS Quality with some sharpening...
TofuStranger Dec 8, 2024 @ 11:06am 
There's a new patch?
Hobx Dec 8, 2024 @ 11:08am 
Quality - 17fps
Balance - 25 - 30fps
Performance - 30- 45
Ultra performance- 50 to 60
sJaak Dec 8, 2024 @ 11:11am 
In Egypt I get 40-60fps on native 4k with everything maxed out. (4090 and 7800x3d)
Alekde Dec 8, 2024 @ 11:16am 
works great. On 4090 there is no problem with playing at maximum configuration in 4K.
Yee Dec 8, 2024 @ 11:19am 
Weird.... i'm on RTX 4090, i9-14900K, 32GB DDR5 6000mhz max settings and getting 150-160FPS maxed out with quality DLSS even with ray-tracing...
Hobx Dec 8, 2024 @ 11:22am 
Giving up I think, latency is horrendous and image scaling seems to make the game crash. 1440p looks horrible. First path traced game to bring my rig to its knees. Guess it’s time for an upgrade!
WESTG4M3R4L1F3 Dec 8, 2024 @ 11:23am 
path tracing tabarnack!
Iugracten Dec 8, 2024 @ 11:23am 
Path Tracing is quite demanding in this game lmao virtually unplayable with an RTX 4070, even at 1080p. There's not enough VRAM to handle it unless you lower some graphics settings, which isn't worth it.
UnHoly Xander Dec 8, 2024 @ 11:53am 
It is brutal on performance.
Last edited by UnHoly Xander; Dec 8, 2024 @ 12:09pm
ginobili020 Dec 8, 2024 @ 11:53am 
I read that full ray tracing wasn't enabled in the preorder release. That the official release date version is when full ray tracing support is supposed to be enabled. The source I read stated that it was embedded in some Nvidia tech release notes, here: https://www.nvidia.com/en-us/geforce/news/indiana-jones-marvel-rivals-geforce-game-ready-driver/

The paragraph in question could be open to interpretation, but I read it as the source read it, that full ray tracing wouldn't be enabled until the official release. Which is quite insane to me! Especially, since the early release price is now $30 additional price. I'll let you people make what you will of that idea. In either case, those of you having ray tracing/fps issues, maybe you're game is missing important features that lets your tech work as intended. May be a moot point since the game releases in a few hours, but just wanted you customers to be aware.
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Date Posted: Dec 8, 2024 @ 10:56am
Posts: 109