Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

Statistieken weergeven:
Technical feedback on this game (bugs and improvements) [Spoilers]
I've played most of the game so far. 32 hours in, final area. I've played only with controller.

By far the worst part of the game in a technical aspect is your follower's AI. Gina gets in my face ALL the time especially when I'm trying to do a puzzle (ESPECIALLY this last puzzle where you place ancient relics into a wall). Thankfully she won't blow your cover (she's basically invisible), but it does break my immersion when her dumb ass is standing out in the open and she's like "look out Indy an enemy!!!!"

The animation glitches when starting to climb up the whip along a wall. I'm also pretty sure the whip climbing upgrade (press L3 to climb the whip faster) in any context does not work, or is basically imperceptible.

Cycling through fruit and bread to reach bandages sometimes bugs for me, getting stuck on fruit or bread instead of bandages.

There are many times when I've fought a heavyweight enemy and gotten stunlocked by my character reacting to being hit, which locks me out of doing any defense maneuver to protect from further attacks by the heavy. Frustrating.

Loading screen tips on what you need to do to avoid instant death in certain scripted scenarios (for example, you need to continually jump to avoid dying in a room that fills with sand in Gizeh and there's no alert about this mechanic and no comparable prior moment) and including those would have made this game a lot more enjoyable at points, keeping the tension instead of getting frustrated that I cannot read the dev's minds. Specifically at the aforementioned sand trap room and the ending of the dream sequence where you pick up your hat and are chased (in this case you have to RUN from an enemy whose boss fight required you to MOVE SLOWLY).

There were a few points where the dialogue was bugged, particularly the "yeak in the water" dialogue with Gina, which would repeat at random times until the hidden pyramid was completed.

The devs should have added how to use Repair Kits in the game manual. I had to read an article online to learn how.

There are also times when transitions are glitchy, especially for scripted water sections in Sukhothai during the story.

The game probably could have used another 3-6 months in the oven. Probably was rushed for Christmas by execs
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We appreciate your betatesting services, soldier.
I randomly came across this post and you called out so many of the same exact frustrations that I had. I love the game, but I 100% agree that it could have used another few months.
Origineel geplaatst door Meggie:

1. You need to continually jump to avoid dying in a room that fills with sand.

There's no alert about this mechanic...I cannot read the dev's minds.

2. The ending of the dream sequence where you pick up your hat and are chased.

You have to RUN from an enemy whose boss fight required you to MOVE SLOWLY.

3. The devs should have added how to use Repair Kits in the game manual.


1. From life experience many people would know that immediately. You have to keep jumping to avoid being sucked into the sand.

You aren't supposed to be able to read the developer's minds. That's why they are called puzzles. They are something to confuse you. They test your ingenuity and knowledge.

2. I knew that turn and run was the best option. It was a dream sequence that you are trying to escape for a long time. A boss fight wouldn't have made sense.

3. You are right about that. When I first started playing I was wondering if I could repair every weapon. Turns out it's only your disguise weapons, which I learned from a girl on YouTube.

Funny thing is, in 50 hours of gameplay, I never once used a repair kit.

My weapons never broke.


Laatst bewerkt door katzenkrimis; 15 dec 2024 om 0:29
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Geplaatst op: 7 dec 2024 om 20:35
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