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Since when is MachineGames doing console-first games? They don't and id Software doesn't either, id Tech is multi-platform, so there is probably no porting going on, they just build the game for different targets, engine takes care of the rest. PS5 build is probably done too, just delayed because MS exclusivity.
There are no pc-first developers left. There are no original pc games anymore, and there hasnt been in a long time. We used to get AAA PC-only games.
This game was easy to optimize for pc, because there isn't much going on...
Ill say it again: A 3060 beats: 3060 8gb, 3060ti, 3070, 3080 10gb, 4060, 4060 8gb all superior cards, the 3060ti-3080 are substantially faster cards. This is the only game ever to do something like this, ever.
Are you ready to spend 800 dollars just to *try* higher settings? Thats not pc gaming anymore.
He also said to reduce shadow and hair detail for 8 GB cards. Going textures low might be easier. And I don't have an 8 GB card. Never had. Jumped from 4 to 12 GB 3 years ago. Now upgraded from that RTX 3060 to 4070.
In the video, underneath the chart it says:
It could be that setting textures to low might be less visually beneficial overall than adjusting shadows and hair quality down.
You keep saying it's a console port. But the lowest setting of rtgi on pc is far better than xbox x/s. Because it had to be downgraded for xbox. And on top of that, the flagship rendering technology behind the game is a pc exclusive only, Pathtracing.
Even more important, an xbox is now a pc. So making an xbox game would be the same as making a pc game. Which is why there isnt a single bad pc port coming from an xbox x/s. ZERO. The only port issues revolve around Playstation, because that is actually different from a pc. And last time I checked, the game was made for pc first.
Also, you are straight up lying. Kingdom come deliverance and shadow of Mordor texture packs didn't actually need more than 4gbs of vram. If you tried running them with 1gb of vram though, you would have low fps or even crashes/errors. Vram is a hard limit.
No other fix other than reducing resolutions and polycounts. Could be a valid argument. Like how they could have added an alternative to RTGI. I personally dont mind. Ive been wanting to play another path traced game. Already beat Cyberpunk 2077 and didn't like Alan wake 2.
These devs .... no idea lol