Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

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Rubik Dec 6, 2024 @ 2:25pm
Textures low at 1080p needs minimum 8GB video memory
For 4K and textures low you will need 10GB. Runs 60 fps 4K native with textures high on RTX 4070. Just check video memory usage while changing texture settings and resolution. It's interactive. :)
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Showing 1-15 of 37 comments
Rubik Dec 7, 2024 @ 9:05am 
Proof by Digital Foundry to the settings:

https://www.youtube.com/watch?v=xbvxohT032E
TimmyP Dec 7, 2024 @ 9:08am 
It only needs it because it was programmed maliciously, as its a nvidia spnsored game.

If you think your 3060ti will drop a constant 70fps to a constant 3fps because of one fifth of one setting then I have a rock to sell you.
KRON Dec 7, 2024 @ 9:13am 
Originally posted by TimmyP:
It only needs it because it was programmed maliciously, as its a nvidia spnsored game.

If you think your 3060ti will drop a constant 70fps to a constant 3fps because of one fifth of one setting then I have a rock to sell you.
You have no idea what you're talking about. When you run out of VRAM, the game starts to pull assets from system ram, which the game otherwise expects to have in VRAM, and it's doing it through the PCIe bus. Does it need to be said that both system RAM and PCIe bus have signinficantly less bandwidth than VRAM? Framerate dropping to single digits due VRAM overflow is not a surprise at all.

Not to mention that, this puts Nvidia at more disadvantage than AMD, because it's Nvidia who is known to cut corners with VRAM.
Last edited by KRON; Dec 7, 2024 @ 9:15am
VGamingJunkie Dec 7, 2024 @ 9:42am 
Originally posted by KRON:
Originally posted by TimmyP:
It only needs it because it was programmed maliciously, as its a nvidia spnsored game.

If you think your 3060ti will drop a constant 70fps to a constant 3fps because of one fifth of one setting then I have a rock to sell you.
You have no idea what you're talking about. When you run out of VRAM, the game starts to pull assets from system ram, which the game otherwise expects to have in VRAM, and it's doing it through the PCIe bus. Does it need to be said that both system RAM and PCIe bus have signinficantly less bandwidth than VRAM? Framerate dropping to single digits due VRAM overflow is not a surprise at all.

Not to mention that, this puts Nvidia at more disadvantage than AMD, because it's Nvidia who is known to cut corners with VRAM.

Just buy a better GPU for over a thousand dollars, what’s the problem? :P
KRON Dec 7, 2024 @ 9:45am 
Originally posted by VGamingJunkie:
Originally posted by KRON:
You have no idea what you're talking about. When you run out of VRAM, the game starts to pull assets from system ram, which the game otherwise expects to have in VRAM, and it's doing it through the PCIe bus. Does it need to be said that both system RAM and PCIe bus have signinficantly less bandwidth than VRAM? Framerate dropping to single digits due VRAM overflow is not a surprise at all.

Not to mention that, this puts Nvidia at more disadvantage than AMD, because it's Nvidia who is known to cut corners with VRAM.

Just buy a better GPU for over a thousand dollars, what’s the problem? :P
Intel B570 with $220 MSRP and 10GB of VRAM:
Yeah, that's right, ♥♥♥♥ me
TimmyP Dec 7, 2024 @ 9:46am 
Originally posted by KRON:
Originally posted by TimmyP:
It only needs it because it was programmed maliciously, as its a nvidia spnsored game.

If you think your 3060ti will drop a constant 70fps to a constant 3fps because of one fifth of one setting then I have a rock to sell you.
You have no idea what you're talking about. When you run out of VRAM, the game starts to pull assets from system ram, which the game otherwise expects to have in VRAM, and it's doing it through the PCIe bus. Does it need to be said that both system RAM and PCIe bus have signinficantly less bandwidth than VRAM? Framerate dropping to single digits due VRAM overflow is not a surprise at all.

Not to mention that, this puts Nvidia at more disadvantage than AMD, because it's Nvidia who is known to cut corners with VRAM.

This game is not using traditional memory managment systems pc use (its a console port), and imo has hard cuts for ram usage... forgoing the need to optimize for pc memory structure (i dont think this game is using system ram for video with a traditional pool, it is streaming a ton from disk). This is why you, for the first time ever, see much lesser GPUs outperforming greater ones. All because of cheap vram? Gimme a break. Texture quality doesnt vary like that because of 4gb of video memory. Your 3060ti doesnt drop 99% of frames because of one fifth of one setting. EVER, until now.

I mean this **** is on a 128bit bus, outperforming 2x bus speed because of vram total (of the same memory on same architecture!)? Where is the management? Its a 99 percent difference!
Last edited by TimmyP; Dec 7, 2024 @ 9:50am
Rubik Dec 7, 2024 @ 9:51am 
Originally posted by TimmyP:
It only needs it because it was programmed maliciously, as its a nvidia spnsored game.

If you think your 3060ti will drop a constant 70fps to a constant 3fps because of one fifth of one setting then I have a rock to sell you.

If you bump up the setting one notch it expands the cache by 512 MB so probably not. But in time it will because it goes over 8 GB
KRON Dec 7, 2024 @ 9:51am 
Originally posted by TimmyP:
Originally posted by KRON:
You have no idea what you're talking about. When you run out of VRAM, the game starts to pull assets from system ram, which the game otherwise expects to have in VRAM, and it's doing it through the PCIe bus. Does it need to be said that both system RAM and PCIe bus have signinficantly less bandwidth than VRAM? Framerate dropping to single digits due VRAM overflow is not a surprise at all.

Not to mention that, this puts Nvidia at more disadvantage than AMD, because it's Nvidia who is known to cut corners with VRAM.

This game is not using traditional memory managment systems pc use (its a console port), and imo has hard cuts for ram usage... forgoing the need to optimize for pc memory structure (i dont think this game is using system ram for video, it is streaming from disk). This is why you, for the first time ever, see much lesser GPUs outperforming greater ones. All because of cheap vram? Gimme a break. Texture quality doesnt vary like that because of 4gb of video memory. Your 3060ti doesnt drop 99% of frames because of one fifth of one setting. EVER, until now.

I mean this **** is on a 128bit bus, outperforming 2x bus speed because of vram total? Where is the management? Its a 99 percent difference!
The only thing I agree on is that memory management in this game needs improvement. Everything else, like I said, you have no idea what you're talking about.
Last edited by KRON; Dec 7, 2024 @ 9:51am
TimmyP Dec 7, 2024 @ 9:52am 
Originally posted by KRON:
Originally posted by TimmyP:

This game is not using traditional memory managment systems pc use (its a console port), and imo has hard cuts for ram usage... forgoing the need to optimize for pc memory structure (i dont think this game is using system ram for video, it is streaming from disk). This is why you, for the first time ever, see much lesser GPUs outperforming greater ones. All because of cheap vram? Gimme a break. Texture quality doesnt vary like that because of 4gb of video memory. Your 3060ti doesnt drop 99% of frames because of one fifth of one setting. EVER, until now.

I mean this **** is on a 128bit bus, outperforming 2x bus speed because of vram total? Where is the management? Its a 99 percent difference!
The only thing I agree on is that memory management in this game needs improvement. Everything else, like I said, you have no idea what you're talking about.

Actually I know what I am talking about? Nice assumption though. That doesnt call anything into question.

8gb 256bit >>>>> 16gb 128bit on same architecture, until THIS game. Stood for 40 years, until THIS GAME. This is a buffer not an explicit pool, and this game is exploiting the fact that you dont understand what that means.
Last edited by TimmyP; Dec 7, 2024 @ 9:55am
WestJake Dec 7, 2024 @ 10:01am 
He did not test later more open and demanding areas with 8gb GPU, then it shows its true face. I am glad that I ran fast enough to experience it within the refund window.
KRON Dec 7, 2024 @ 10:08am 
Originally posted by TimmyP:
Originally posted by KRON:
The only thing I agree on is that memory management in this game needs improvement. Everything else, like I said, you have no idea what you're talking about.

Actually I know what I am talking about? Nice assumption though. That doesnt call anything into question.

8gb 256bit >>>>> 16gb 128bit on same architecture, until THIS game. Stood for 40 years, until THIS GAME. This is a buffer not an explicit pool, and this game is exploiting the fact that you dont understand what that means.
VRAM overflow was always a cause of performance problems. In some games more, some less. But running out of VRAM has always been a problem. The only problem here is that the game breaks when it does run out of VRAM, which needs to be fixed.

But saying that it's because of Nvidia sponsorship is silly, because it will affect Nvidia cards more than AMD, because Nvidia is stingy on VRAM.
TimmyP Dec 7, 2024 @ 10:15am 
Originally posted by KRON:
Originally posted by TimmyP:

Actually I know what I am talking about? Nice assumption though. That doesnt call anything into question.

8gb 256bit >>>>> 16gb 128bit on same architecture, until THIS game. Stood for 40 years, until THIS GAME. This is a buffer not an explicit pool, and this game is exploiting the fact that you dont understand what that means.

VRAM overflow was always a cause of performance problems. In some games more, some less. But running out of VRAM has always been a problem. The only problem here is that the game breaks when it does run out of VRAM, which needs to be fixed.

But saying that it's because of Nvidia sponsorship is silly, because it will affect Nvidia cards more than AMD, because Nvidia is stingy on VRAM.

You have lesser 128bit cards running 3x-4x higher texture settings than 256bit cards. Same architecture. That has never happened. Not one time, ever.
KRON Dec 7, 2024 @ 10:23am 
Originally posted by TimmyP:
Originally posted by KRON:

VRAM overflow was always a cause of performance problems. In some games more, some less. But running out of VRAM has always been a problem. The only problem here is that the game breaks when it does run out of VRAM, which needs to be fixed.

But saying that it's because of Nvidia sponsorship is silly, because it will affect Nvidia cards more than AMD, because Nvidia is stingy on VRAM.

You have lesser 128bit cards running 3x-4x higher texture settings than 256bit cards. Same architecture. That has never happened. Not one time, ever.
Simplifying the argument to just memory bus width shows exactly how much you don't know what you're talking about.
Aris Dec 7, 2024 @ 10:24am 
Originally posted by TimmyP:
Originally posted by KRON:

VRAM overflow was always a cause of performance problems. In some games more, some less. But running out of VRAM has always been a problem. The only problem here is that the game breaks when it does run out of VRAM, which needs to be fixed.

But saying that it's because of Nvidia sponsorship is silly, because it will affect Nvidia cards more than AMD, because Nvidia is stingy on VRAM.

You have lesser 128bit cards running 3x-4x higher texture settings than 256bit cards. Same architecture. That has never happened. Not one time, ever.
Memory bus is irrelevant here (texture fillrate is not a bottleneck in modern GPU's. That's why, as long as you have enough VRAM, texture quality barelly affects performance in all games). If the GPU runs out of VRAM, though, the performance will tank. This has always happened. Try running Doom 3 at the higher texture quality with a 256 MB GPU.
TimmyP Dec 7, 2024 @ 10:30am 
"Try running Doom 3 at the higher texture quality with a 256 MB GPU"

I did. It was playable. Not a hard, constant 5fps. Because it was programmed like a pc game and not a console port with optimization amputations.

Also ran the Kingdom Come Deliverance and Shadow of Mordor texture packs on a 970 at decent fps, both called for much more than the 4gb vram on that card. It had the power and bandwidth, like most of these cards do to make that minute jump in quality here, but "strangely" cant for the first time. Its play or powerpoint in a fifth of a single setting. Nothing else matters.
Last edited by TimmyP; Dec 7, 2024 @ 10:35am
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Date Posted: Dec 6, 2024 @ 2:25pm
Posts: 37