Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

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hal8999 Dec 6, 2024 @ 7:13am
Texture and models - Poor quality at higher settings
Dears,
from the firsts steps I notice that the 3D models of the envirorment is quite poor also at the hight video quality possible. Examples: the trees along the first path of the intro chapter. Geometry so low that we easily notice the triangles of the models and the trees are made with few poligos. Simplified shapes with straight and sharp sides. And very poor texture resolution. In some cases, like th first big tree we met have bad mixed UV texture coordinates and the result is a worst tiled mapping (bark and moss cut into blocks).
Why so visible errors in the very first minutes of the game?

About lighting: the visual impression is good, but on bright surface it generate a bad noise effect (like the film grain artifact).

Thanks and best regards,
Mattia
Last edited by hal8999; Dec 6, 2024 @ 8:21am
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Showing 1-4 of 4 comments
kozmik Dec 6, 2024 @ 8:57am 
the noise effect is from DLSS, something is broken with its implementation
Low Moral Fibre Dec 6, 2024 @ 9:37am 
Even maxed out the graphics are surprisingly ♥♥♥♥ with tons of low res assets and low lod distances.

It runs really well though and it is a really fun game so I'm happy enough.

The noise is DLSS plus HDR so you have to either have HDR and TAA or DLSS and no HDR.
Johnny2905 Dec 8, 2024 @ 4:51pm 
Yes! I was surprised with HDR and DLSS shimmering and ton of low res things all around with 4080! Wtf is happening?
Kontradicti0n Dec 8, 2024 @ 5:11pm 
I was wondering why everything looked low res despite having textures set to supreme. Something is definitely broken.
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Showing 1-4 of 4 comments
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Date Posted: Dec 6, 2024 @ 7:13am
Posts: 4