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Dx12 has been a disaster since it's introduction and it's the only major change in UE5.
It does not "require" RTX, it only requires any card that had hardware RT cores, so any modern GPU.
if you have an ancient GPU then that's a you problem.
Exactly. It's absurd to compare an engine that has been fined tuned to the absolute max by a developer who knows the engine inside out compared to an open sourced engine like UE5. Anyway, Black Myth: Wukong proves that if a developer cares enough they will make it optimized regardless of what engine is used.
Do you understand what you are talking about?
RTX is not a technology, RTX refers purely to Nvidia's suite of features, in this game that being DLSS upscaling and DLSS frame gen. That is it. The game does NOT require "RTX", the game uses hardware ray tracing, so the only requirement is that a GPU be able to run HW RT. which is why Intel Arc and AMD RX cards can also run it.
Doom Eternal only uses RT reflections and you can toggle it on and off, there is no toggle to turn off RTGI and shadows in Great Circle, hence why HW RT capability is required.
Everything you have said demonstrates you understand nothing.
This. There's nothing wrong with UE5.