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https://www.windowscentral.com/hardware/cpu-gpu-components/nvidia-drivers-dlss-issues-replicated
This is a CPU issue as I've found out after lots of research. They key is to ensure your CPU is at a static clock rate.
There are a few ways to do this.
1) Using the Intel Extreme Tuning Utility setting the Performance Core Ratio to a value lower than your default. On my CPU it is set to 57x. If I change that to 49x, the game runs flawlessly and I never crash. This setting changes between reboots, so be aware. Indiana Jones is not very CPU intensive, but it is definitely VRAM intensive so shouldn't affect your performance.
2) More specific to my machine perhaps (Alienware Aurora R16) is to go into the BIOS and disable Intel SpeedShift and Intel SpeedStep. These Intel features allow for the CPU to change frequency on a dynamic basis for performance reasons. Indiana Jones (or maybe the Id Tech engine) hates this for some reason. Disabling these effectively effectively maintains your CPU at the same clock always.
I had hoped the latest update fixed this issue, but no dice. Yesterday I went into my BIOS and re-enabled the items in #2. I ran the game and made it about halfway through the opening section.. and bam, crash to desktop again.
I wish someone at Bethesda would take a look at this. The game is amazing and I've played the whole thing through.. but what a pain to have to switch these settings.
Hope this helps.
Only the last few drivers are all 572.XX starting in Feb are available for the 50 series.
But yeah, you're right, those who have the 30 or 40 series should consider reverting back to 566.36
Yeah, I don't think this is the issue. I did previously have an issue with a now RMA'd 14900 where I had to use ETU and did 53x instead of 57x (worked like a charm).
This was my first thought, and my RAM (running MemTest and the windows memory diagnoses - both finding no issues). My CPU checks were a few types of benchmarks and stress tests that previously failed on my previously faulty CPU. With no issues.
Just out of curiosity, did you try ETU again on your new CPU? Or try the disabling of the speedshift / step? Very possible my own CPU has the intel problem. Which cpu benchmarks did you run to determine that you had the issue? Thanks.
I haven't tried ETU yet, I might give it a go to play Indiana.
On my RMA'd CPU I would BSOD regularly - idle on desktop, sometimes copiling shaders in UE games, copiling shaders in Unreal Editor. It would also crash on new UE games. My current CPU doesn't do any of these - except for the consistent crash to desktop in Indiana Jones.
I'm not so sure about that. The CPU I have currently was a brand new one, replacing a previous RMA'd 14900K. I installed the new CPU on an updated BIOS and have kept my BIOS up to date. The profile has always been the default profile, and never has been on extreme.
I'm not sure if you are understanding, but my current CPU is perfectly fine with compiling shaders in UE, and has successfully gone through multiple CPU stress tests.
I haven't overclocked or used ETU on this CPU.
Just to reiterate, my BIOS was updated and had microcode fix before I installed the CPU and has been updated since.
I am starting to think its GPU driver related and there's not much I can do with a 50 series.
I have a couple logs from other games that mention d12, so I might have to wait for Nvidia to sort out their drivers.
So I tried the new drivers - crashed on startup.
Tried again but in safe mode, got in and was able to play a lot further than I did before. However, Ray Tracing/DLSS/FG was off. I turned them all on, Ray Tracing - Medium, DLSS - Auto, FG - x2, and crashed to desktop within 5 seconds. Will need to do more testing, but at least I can at least finish it (hopefully) without it looking really super pretty.
I just tested Cyberpunk on Ultra + Full RT + DLSS Quality + FG x2 for an hour, and no crashes. I have also been running benchmarks for CPU and RT and there has been no degradation in scores.
I'm not 100% convinced its the CPU, maybe partly? But I have seen a few posts elsewhere that games are crashing on 50 series cards, even on the new driver.
I will be running more tests, but until I see consistent issues during intensive CPU load, I'm not 100% convinced that its 100% my CPU.
Yeah been through that and run multiple test on my processor no issues found. Working with Bethesda support and they can't find what's causing it either. If it was processor I would see it in more than one game but I don't.
What's the purpose the CPU test if it's not going to detect degradation? The argument you're making would make more sense if a test could be run to see if there's damage not this assumption it's the issue and do a RMA with only evidence being one game crashes to desktop. This sounds like a hail Mary to me.