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I can get past the opening logo screens, but it usually crashes the game and steam before loading the menu screen.
Running in Safe Mode, I can sometimes get to the menu screen and change the settings (1680 by 1050, all low settings) to those I used before Update 3, which worked perfectly, but the game crashes when loading a game slot. I then can't get the game to load again.
I ran the game in desktop mode, and the error I am getting is "Steam shut down as it ran out of memory."
I am running this on a Lenovo Legion Go running SteamOS/Bazzite. It is technically more powerful than a Steam Deck and ran the game perfectly before the update.
Please help!
I deleted all the game saves and the Steam compatibility folders/files in Desktop mode and was able to run the game.
I set the options to 1280 x 800 (Steam Deck native res) and settings to low and got the game running.
I also turned on FSR, and that worked. I tried to also turn on Frame Gen, but as soon as I enabled it, the game/steam OS crashed.
It is working for now. I played a few minutes of the Golden Idol. The test will be when I get to the Vatican, as that was where my previous save caused the game/steam to crash.
I am getting between 45 to 70 FPS on these settings, which isn’t bad for a handheld. I feel like I should be able to use 1680 by 1050 because I was using the same/similar settings pre-update and was getting around 40-50 FPS at 1680 by 1050, but using 1680 by 1050 now causes it to crash.
The new version either uses a lot more memory using the same low settings/most things turned off, or has a memory leak somewhere.
I understand it isn’t Steam Deck Verified, but I only bought the game a few weeks ago, and it was running great. So when the update came out and killed everything it was a little frustrating.
The game was working fine. Replayed the game from scratch up until buying the camera in the Vatican. Was working perfectly well. Closed down the game. Came back to it a while later and now the game won’t start again. Same “Memory Stortage Avoid. Steam has been terminate by the Linux kernel” error.
Very frustrating
There's a fix on PCGW by changing the r_dofAfterTAAMode cvar from disabled to "automatic", but some reason that cvar was restricted, so it also needs a 3rd party dll to unlock that first: https://www.pcgamingwiki.com/wiki/Indiana_Jones_and_the_Great_Circle#Noisy_lighting_with_DLSS-RR_.26_Path-Tracing
This is what it looks like for me, whenever dof is applied it stops denoising lighting at all, you can see it as the journal gets pulled down:
https://files.catbox.moe/weha7o.mp4
In cutscenes its even worse since those use DOF all the time, disabling dof can fix it, but with that cvar it works fine, not sure why it wasn't set by default.
This is not a cutscene though. And yes in this case there is some minor shimmering sometimes - nothing as excessive as you show in this video though.
No such issues in cutscenes at all. Haven't done anything with the cvars.
Hopefully they can get it fixed in next update, like I said using that r_dofAfterTAAMode cvar solves it for me, but maybe they can find some better way.