Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

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1 Dec 29, 2024 @ 3:55pm
Crazy how Indiana Jones and the emperors tomb
a game from 2003 had brawling that closer resembled what you see in Indiana Jones films than a game out this year
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Showing 1-15 of 22 comments
jamiea1862 Dec 29, 2024 @ 4:07pm 
That game had amazing combat for a clunk game.

Once I ran up to a guy with a gun, he pointed it at me and I quickly whipped him to stun him,’then ran forward and grabbed his gun knocking it out of his hand, I then punched the guy but he then landed a 3-4 hit combo knocking me into a wall, my character then bounced into the wall (something that doesn’t happen in this)
And he hit me again
He then ran back to grab his gun
( something I have never seen in this game)
I quickly grabbed him (can you even grab in this without using the whip) and shoved him backwards over a cliff edge.
He then held on and pull himself up! (Something once again not in this)
But as he pulled himself up I had grabbed the gun and shot him

You could have some real fun fights in that

This game is basically just same punch 3-4 times, fight over, nothing special, nothing interesting
WestJake Dec 29, 2024 @ 4:07pm 
The third person camera helps a lot, but yeah, the game was ahead its time, the only downside was lack of checkpoints.

In great circle you can have combat closer to films if you actually hit slower, there is numerous finishing animations also
WestJake Dec 29, 2024 @ 4:12pm 
The game could also benefit if they used environment like in Staff of Kings wii game, you could use whip to take something down on enemies, you could grab enemy and punch his head into a billiard table, throw them into aquarium etc
1 Dec 30, 2024 @ 3:10pm 
Originally posted by jamiea1862:
That game had amazing combat for a clunk game.

Once I ran up to a guy with a gun, he pointed it at me and I quickly whipped him to stun him,’then ran forward and grabbed his gun knocking it out of his hand, I then punched the guy but he then landed a 3-4 hit combo knocking me into a wall, my character then bounced into the wall (something that doesn’t happen in this)
And he hit me again
He then ran back to grab his gun
( something I have never seen in this game)
I quickly grabbed him (can you even grab in this without using the whip) and shoved him backwards over a cliff edge.
He then held on and pull himself up! (Something once again not in this)
But as he pulled himself up I had grabbed the gun and shot him

You could have some real fun fights in that

This game is basically just same punch 3-4 times, fight over, nothing special, nothing interesting

yeah that games combat was magic
HeideKnight Dec 30, 2024 @ 3:37pm 
The Emperor's Tomb was an action game and had barely any puzzles, while this game is an adventure-action game. MachineGames themselves mentioned that they took a lot of inspiration from The Fate of Atlantis, the 1992 LucasArts point-and-click adventure game. So its focus is more on the story, exploration and puzzles than in the Emperor's Tomb game.

And while I like the Emperor's Tomb game, I do not think that the combat in that game is very good. As an example, enemies get randomly i-frames in melee combat, even when Indy literally hits them in the face. It is very weird, they might have done it this way so to make the combat more difficult. But it is not state of the art anymore, of course, and if I would have to just compare the melee combat in both games I would say that it is much better in the Great Circle.

What is really good in the Emperor's Tomb is the pacing in the game, that is, it is filled with action from start to finish without any interruptions. Some of the levels can be frustrating at times, because if you make a little mistake (like a misplaced jump or the like) you have to start all over again, because the game doesn't have many checkpoints in each level.

I don't share the opinion that the Emperor's Tomb is more close to the movies than this game. As an example, it misses the humour of Indiana Jones which is so typical. In contrast, The Great Circle has many such references, see for example:

https://www.youtube.com/watch?v=KYsTvoBIMeU
Sven_Q45 Dec 30, 2024 @ 4:16pm 
Oh, I don´t have to defend it, thanks. 😄 I loved that game. Still my number 2! And yes the combat is very advanced for back then. There are over 30 combos! Not as many makeshift weapons but many combos with those. But I´m also glad that there are so many more adventure elements in the Great Circle.
I really enjoyed the Great Circle but the combat in Emperors Tomb is still awesome! The AI is pretty advanced.
Yes it was more focused on combat and that shows while Infernal Machine was more exploring and puzzles. The Great Circle is a good mix.
1 Jan 8 @ 12:58pm 
Originally posted by HeideKnight:
The Emperor's Tomb was an action game and had barely any puzzles, while this game is an adventure-action game. MachineGames themselves mentioned that they took a lot of inspiration from The Fate of Atlantis, the 1992 LucasArts point-and-click adventure game. So its focus is more on the story, exploration and puzzles than in the Emperor's Tomb game.

And while I like the Emperor's Tomb game, I do not think that the combat in that game is very good. As an example, enemies get randomly i-frames in melee combat, even when Indy literally hits them in the face. It is very weird, they might have done it this way so to make the combat more difficult. But it is not state of the art anymore, of course, and if I would have to just compare the melee combat in both games I would say that it is much better in the Great Circle.

What is really good in the Emperor's Tomb is the pacing in the game, that is, it is filled with action from start to finish without any interruptions. Some of the levels can be frustrating at times, because if you make a little mistake (like a misplaced jump or the like) you have to start all over again, because the game doesn't have many checkpoints in each level.

I don't share the opinion that the Emperor's Tomb is more close to the movies than this game. As an example, it misses the humour of Indiana Jones which is so typical. In contrast, The Great Circle has many such references, see for example:

https://www.youtube.com/watch?v=KYsTvoBIMeU


wow they tried to be more like fate of atlantis, i wonder why that story turned out so much better

comparing the combat for a brand new game from 2003 makes sense in this case tbf since the AI in this game is also atrocious and feels less advanced weirdly, you can knock someone off a cliff in emporers tombs and they hold on and pull themselves up, here they dont, heck sometimes they don't even notice you killing a friend infront of them
Last edited by 1; Jan 8 @ 12:59pm
I can't believe Troy was so insistent they could surely get someone better to voice Indy. He's pretty much indiscernible from actual Harrison Ford when he was young. The guy is amazing with voices. I'm pretty sure even Harrison Ford himself was shocked by the accuracy.
Last edited by Frag Maniac; Jan 8 @ 1:30pm
Originally posted by 1:
Originally posted by HeideKnight:
The Emperor's Tomb was an action game and had barely any puzzles, while this game is an adventure-action game. MachineGames themselves mentioned that they took a lot of inspiration from The Fate of Atlantis, the 1992 LucasArts point-and-click adventure game. So its focus is more on the story, exploration and puzzles than in the Emperor's Tomb game.

And while I like the Emperor's Tomb game, I do not think that the combat in that game is very good. As an example, enemies get randomly i-frames in melee combat, even when Indy literally hits them in the face. It is very weird, they might have done it this way so to make the combat more difficult. But it is not state of the art anymore, of course, and if I would have to just compare the melee combat in both games I would say that it is much better in the Great Circle.

What is really good in the Emperor's Tomb is the pacing in the game, that is, it is filled with action from start to finish without any interruptions. Some of the levels can be frustrating at times, because if you make a little mistake (like a misplaced jump or the like) you have to start all over again, because the game doesn't have many checkpoints in each level.

I don't share the opinion that the Emperor's Tomb is more close to the movies than this game. As an example, it misses the humour of Indiana Jones which is so typical. In contrast, The Great Circle has many such references, see for example:

https://www.youtube.com/watch?v=KYsTvoBIMeU


wow they tried to be more like fate of atlantis, i wonder why that story turned out so much better

comparing the combat for a brand new game from 2003 makes sense in this case tbf since the AI in this game is also atrocious and feels less advanced weirdly, you can knock someone off a cliff in emporers tombs and they hold on and pull themselves up, here they dont, heck sometimes they don't even notice you killing a friend infront of them

As far as the combat goes, both melee and shooting had their weaknesses in the Emperor's Tomb. Melee because of the random i-frames, as mentioned. And shooting because you were dependent on a soft lock on to the enemies, there was no way to actually target them with a crosshair like here in this game. The only exceptions were in the fight against the kraken, where Indy had a harpoon, and in various places where he could use a stationary cannon. And when attacked by many enemies at once, with the soft lock on I had many times no way to tell at which enemy I am locked on to at the moment.

The AI wasn't bad in the Emperor's Tomb, but there were several ways to fool them as well. As an example, when there was a box or a rock or something where Indy could climb on, they would do that, too. And then one could just knock them off repeatedly until defeated.
Last edited by HeideKnight; Jan 8 @ 1:48pm
In Emperor's Tomb you could use first person aiming though.(I remember you had to press C to go to switch to first person aiming camera and you could one shot enemies if you aimed for their heads when they weren't aware of your presence.)

In terms of melee combat I prefer Emperor's tomb. I'm also not a fan of Indy instantly dying with 1-2 bullets.
But I agree that in terms of puzzles,story, humor and cutscene direction(Camera angles,Dialogues,facial expressions) great circle is better than Emperor's Tomb.
@1
Yes as I always say the AI is better. They even go around a corner to pick up a weapon from a fellow fallen enemy. And many other things

Yes as dprog1995 said you can shoot in 1st person but the rest of the time Indy aims automatically.
I see it not as dumb but persistent. :lunar2019grinningpig: But anyway I avoid this be beating them a bit and then climb up and kick them so they fall on their spine and die. Also cool: Every other game: shoots with a gun when an enemy is under you. Indy 6 (Emperors Tomb): Indy using his foot. Just goes to show how cool the fighting was!


And as Emperors Tomb I also 99% of time use hand to hand combat and not guns - which it was meant to be.
All in all The Great Circle is a good mix of the 3: exploration/puzzle (Infernal Machine), story (Fate of Atlantis) and combat (Emperors Tomb).
As great as Emperor's Tomb combat is, there is a feature that was done better in Staff of Kings PSP version: you had a revolver button on controller that when pressed, Indy would instantly draw his revolver and fast shoot the enemy like a cowboy.
But in other 3D indiana Jones games, you have to slowly switch to gun and then press the shoot button which isn't as fast and as satisfying as the fast shooting in PSP version of Staff of kings imo.

A good improvement that Great circle has compared to emperor's tomb is having a "whip button" which allows you to instantly use the whip without having to switch to it.
Last edited by dprog1995; Jan 9 @ 12:19am
I was looking forward to it because the fights should be better more dynamic... But in the end the tuned it down a bit and I couldn´t play it because I´m a PC gamer (never had a console). Watched a let´s play. And it wasn´t as good anyway (the game itself).
But the handling of the whip is better in Indy 6. In Great Circle I have to press f AND point the mouse at the right spot. So double whipping is bad. In Indy 6 it´s far easier.
Well I played it many times so no problem with the controls (classic keyboard [arrow keys] and mouse).
Originally posted by Sven_Q45:
I was looking forward to it because the fights should be better more dynamic... But in the end the tuned it down a bit and I couldn´t play it because I´m a PC gamer (never had a console). Watched a let´s play. And it wasn´t as good anyway (the game itself).
But the handling of the whip is better in Indy 6. In Great Circle I have to press f AND point the mouse at the right spot. So double whipping is bad. In Indy 6 it´s far easier.
Well I played it many times so no problem with the controls (classic keyboard [arrow keys] and mouse).
You can play Staff of kings with a PSP emulator. And the game is abandonware so you can easily get it.
I play Staff of kings on original Wii lol
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Date Posted: Dec 29, 2024 @ 3:55pm
Posts: 22