Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
* Face rendering is sub-par
* Face animations are immersion-breaking
* Character animations are funny at times
* Extreme Pop-In issues
* Otherwise nice environmental rendeing
For a narrative game like this, the priorities should actually be inverse.
As for what might be the cause? Convincing face rendering requires more work on the art department, be it assets or manual rigging. Definetely more expensive than slapping a Path Tracer into the mix, working on the same assets. Maybe AI will come as a rescue eventually, if it can be trained to convert uncanny animations to credible ones. As to what is going on with the rendering of faces itself, I don't really have an explanation, it feels 201x-ish.
But, hell, this game makes up for it with a really fun ride!