Indiana Jones y el Gran Círculo

Indiana Jones y el Gran Círculo

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def_con 20 DIC 2024 a las 10:17
Ugly NPC Faces!?
Well with Full RT/PT this Game looks amazing but with minor DLSS smearing and ghosting as a cost.

But i wonder why are so few people are complaining of the smeary/smudgy faces of all the NPCs.

Does no one notice that? The Faces of most NPCs looks horrific unless you stand directly in Front of them. And even then it looks sometimes like CS 1.6.

In comparison to the beautifull environment, this is very weird and immersion breaking.

Is there a workaround for that or just lazy programming
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mst 24 DIC 2024 a las 10:44 
Definetely this. As seen on a 4090:
* Face rendering is sub-par
* Face animations are immersion-breaking
* Character animations are funny at times
* Extreme Pop-In issues
* Otherwise nice environmental rendeing

For a narrative game like this, the priorities should actually be inverse.

As for what might be the cause? Convincing face rendering requires more work on the art department, be it assets or manual rigging. Definetely more expensive than slapping a Path Tracer into the mix, working on the same assets. Maybe AI will come as a rescue eventually, if it can be trained to convert uncanny animations to credible ones. As to what is going on with the rendering of faces itself, I don't really have an explanation, it feels 201x-ish.

But, hell, this game makes up for it with a really fun ride!
Última edición por mst; 24 DIC 2024 a las 10:47
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Publicado el: 20 DIC 2024 a las 10:17
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