安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://store.steampowered.com/app/362410/Adams_Venture_Chronicles/
https://store.steampowered.com/app/1042490/Call_of_the_Sea/
The book, I believe, actually was adapted from the original script of "The Dig" and not the game itself. "The Dig" was supposed to be a movie, at one time. Steven Spielberg and Orson Scott Card were handling the script writing. I believe it was determined to be too expensive a movie to make, so it ended up being a video game
From Wikipedia:
"The Dig was originally conceived by Steven Spielberg as an episode of Amazing Stories, and later as a film, but was later concluded that the concept would be prohibitively expensive to film.[5] As a result, the idea was temporarily shelved. Eventually, it was decided the story could be adapted into the adventure game format. The initial video game design meeting was held in 1989 at Skywalker Ranch; it included Spielberg, George Lucas, Ron Gilbert, and Noah Falstein, the latter two of whom had created a video game based on Indiana Jones and the Last Crusade that had impressed Spielberg.[4] Writing is credited to Spielberg, author Orson Scott Card, who wrote the dialogue,[6] and interactive fiction author Brian Moriarty, whose previous LucasArts engagement was with Loom.[7] Industrial Light & Magic (ILM) created some of the CG imagery."
In answer to your question, the book was very enjoyable. Granted, I haven't read it in a long time (and my copy was borrowed and never returned) but I remember being very pleased with it.