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Yes, Sallah definitely should accompany Indy on an adventure sometime.
I get it. Like I said, matter of personal preference. Gordon Freeman was perfect first person character. He had no history and didn't speak. He was an everyman who got thrust into situation out of his control, so it felt more immersive to play if from his eyes. But for me, if I'm playing as Indy (or Spider-Man, Iron Man, James Bond, etc.) part of the power trip is in seeing the character. First person just feels a bit generic in those cases for me.
Doesn't change fact I'm still crazy about the game.
Best of all worlds would be giving players an option of views. Perhaps that's too much development work, but plenty of games have pulled it off in the past.
Yes, this would be good if there was an option to switch between 1st and 3rd person modes. I am currently playing one of the Sherlock Holmes games by Frogwares, and here it is possible to switch between a 1st person perspective and a classical point-and-click mode with fixed camera views. For looking around and solving environmental puzzles it is actually much better to play with the 1st person perspective.
The only case where the 1st person mode is not optimal in the Indiana Jones game is in the melee combat. Because there is no lock on and it often happens that an enemy gets out of sight and one has to quickly readjust the camera. So what would be needed is either 3rd person here, where the camera is behind Indy and so giving one a much better sight of what is going on, or a lock on mode where the camera automatically follows the opponent.
1. People would immediately start comparing it to TR and UC. My feeling is that they wanted to distance themselves as much as they could from these franchises.
2. MachineGames know how to, and do, first person games.
So, as long as the sequel is developed by MachineGames I foresee same outcome in this regard.
From the moment Indy games decided to focus on hand to hand combat(Emperor's Tomb, Staff of Kings) they became much more different than TR games. The only TR game with hand to hand combat is AOD and that was one of the worst 3rd person hand to hand combat in video games.
Uncharted games are 3rd person cover shooter games.
So, I don't think a 3rd person Indiana Jones game with great melee combat is in any ways similar to those franchises.
1st person is a perfect camera angle for shooting sections though.(Even Emperor's Tomb had some 1st person shooting sections)
1. No Gina. She was not "fine", she's boring and annoying
2. Better enemy AI that doesn't forget about you while you're standing right in front of them
3. Start off the story with how Indy met Short-Round, then have them go on an adventure that somehow revolves around Chinese ruins/history/mythology. Indy's friend Wu Han, who gets killed at the start of "Temple of Doom" could also be explored more.
4. If you really need a love interest for Indy, do not make her a snarky douchebag and do make her easy on the eyes. Seems obvious but apparently you have to point this stuff out nowadays. Also if you can't write funny, confrontational and cocky flirtatious banter that fits Indy's character because "HR is in the room" or whatever, maybe just forget about the whole love interest thing altogether. You're not doing the game any favors.
5. Don't make a huge part of side-activities about finding hundreds of identical stone-dildos. Give us unique, interesting artifacts to find, that we can sell to a museum.
6. Stop it with the pushy "Let's go! This way! Look here!"-NPCs. Let us play and explore at our own pace.
I would like better AI (both enemy and companion, as well as bystander NPCs) and better combat mechanics. And yeah, scrap all the little collectathon quests that don't give any meaningful reward. They're just pointless filler and make it hard to know which side quests are worth doing or not.
I agree, if they can get it right next time...
Also 100% agree on the "handholding"...I suppose you mean the constant and pushy pointing out of doors, hatches, levers etc. I actually need to add that to my list, totally forgot about that :D
Luckily, when an actual puzzle starts Gina does shut up if you chose the hard puzzle difficulty.
Agree, that would be nice 👍
Not talking about more shooting, but some more Traps in Tombs. More big rolling Stones. More stuff like the Plane Section in Shanghai.
I just hope for a little bit more action.