Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

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Wait I’m confused…
It says in the system requirements that “ GPU Hardware Ray Tracing Required”. Does that mean you cannot turn the Ray Tracing off? I don’t understand.
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Showing 1-6 of 6 comments
Mav99 Jan 3 @ 12:15pm 
You can't turn it off. The game uses hardware ray-tracing to samples various points across the screen for Global Illumination. That is fast enough to even work on an XBox.

In addition to that it offers optional per-pixel path tracing on RTX40 cards.

That also means you need a card that supports hardware ray-tracing. An nVidia RTX, AMD 6000+ or an Intel Arc GPU.
Originally posted by Mav99:
You can't turn it off. The game uses hardware ray-tracing to samples various points across the screen for Global Illumination. That is fast enough to even work on an XBox.

In addition to that it offers optional per-pixel path tracing on RTX40 cards.

That also means you need a card that supports hardware ray-tracing. An nVidia RTX, AMD 6000+ or an Intel Arc GPU.
That’s a dumb idea to force Ray Tracing on. Even Crysis Remastered and Cyberpunk can let you play without Ray Tracing.
Originally posted by Sixteen60:
Originally posted by Mav99:
You can't turn it off. The game uses hardware ray-tracing to samples various points across the screen for Global Illumination. That is fast enough to even work on an XBox.

In addition to that it offers optional per-pixel path tracing on RTX40 cards.

That also means you need a card that supports hardware ray-tracing. An nVidia RTX, AMD 6000+ or an Intel Arc GPU.
That’s a dumb idea to force Ray Tracing on. Even Crysis Remastered and Cyberpunk can let you play without Ray Tracing.
it was going to happen at some point because Ray traced lighting is easier to make and as this game has proven that consoles can handle this I would expect this to start becoming more common
Lithurge Jan 4 @ 12:38am 
Originally posted by Sixteen60:
Originally posted by Mav99:
You can't turn it off. The game uses hardware ray-tracing to samples various points across the screen for Global Illumination. That is fast enough to even work on an XBox.

In addition to that it offers optional per-pixel path tracing on RTX40 cards.

That also means you need a card that supports hardware ray-tracing. An nVidia RTX, AMD 6000+ or an Intel Arc GPU.
That’s a dumb idea to force Ray Tracing on. Even Crysis Remastered and Cyberpunk can let you play without Ray Tracing.
How quickly people forget that Cyberpunk also required a SSD when they launched the DLC.

Hardware evolves and older systems become obsolete, the current gen consoles shipped with both SSD and the the ability to handle ray tracing, the next gen will as well so you're going to have to get used to it.
Last edited by Lithurge; Jan 4 @ 12:39am
Dagtag Jan 4 @ 4:12am 
Originally posted by Sixteen60:
Originally posted by Mav99:
You can't turn it off. The game uses hardware ray-tracing to samples various points across the screen for Global Illumination. That is fast enough to even work on an XBox.

In addition to that it offers optional per-pixel path tracing on RTX40 cards.

That also means you need a card that supports hardware ray-tracing. An nVidia RTX, AMD 6000+ or an Intel Arc GPU.
That’s a dumb idea to force Ray Tracing on. Even Crysis Remastered and Cyberpunk can let you play without Ray Tracing.
Its not “dumb”…

Its called technological advancement
Mav99 Jan 4 @ 5:37am 
Originally posted by Sixteen60:
That’s a dumb idea to force Ray Tracing on. Even Crysis Remastered and Cyberpunk can let you play without Ray Tracing.
You can think that, of course, but it won't change the fact that you'll see more games with that requirement from now on... Looks like Final Fantasy VII Rebirth will be next...

According to the Steam hardware survey around 60% of Steam users have cards that support hardware ray-tracing, so I think it's actually okay to begin using it as a requirement.
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Date Posted: Jan 3 @ 12:00pm
Posts: 6