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Absolutely, no one should ever be disparaged simply for having an opinion, even if you don't agree with it. One would just hope that it could be done without adopting an elitist attitude and implying that "the masses" are less-than for liking what they like.
I'll probably play through it at least 2 more times. It's a blast! I'm at around 32 hours and still haven't left Gizeh.
This is not true, as soon as you put the medallion you are prompted to press the D key. 30 years ago the developers would have made an effort to create something more interesting. They would have made it so that if you turned left you would have fallen into a trap. In the games of yesteryear you could see the care and fun put into every puzzle. Now it's all about "press the key and let's not waste time, we have to move on to the next cutscene"
About this, something I can't stand is when Gina or someone is like "maybe that over there will help", sometimes before I can even think. Very annoying and needs an option to be turned off
Once again, the opening of the door with the amulet is not a puzzle. If you think it is, then maybe you haven't ever played a real puzzle game to begin with.
I like junk food, and that doesn't make me feel inferior. But I admit that it's junk food, I admit that I don't know how to appreciate a haute cuisine dish or a good wine. Well, it's the same with video games. When you've played video games that you spent days, not hours, but days, just to be able to open a door, this "press the D key" thing is insulting.
I know this is a mechanic that PlayStation introduced with its symbol keys and that Xbox copied, it irritates me to see it in PC adventures. It's like mini puzzles designed for 4 year olds or monkeys. I'm not saying this to insult console gamers, it's just that it is.
I agree with you to an extent, but I'm still not going to refer to people who enjoy that level of simplicity in pejorative terms. People like what they like. Gaming has been my main hobby since 1980 and I've seen literally everything there is to see in the space. It takes all types.
But you are repeating this one example again and again to make your point that puzzles in this game are too easy. Can you give and example of a real puzzle in the game that you considered as being too easy?
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You probably hate all the games that came out last year since all are easier than NES games.