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You’re really not helping. Why bother to post? Seriously, there’s better ways to spend one’s time.
Maybe you could have purchased a newer GPU of instead wasting money on time limited game trails with Game Pass.
Games should be getting more scalable, not less. Raytracing just isn't a great mature feature yet, even if you have the hardware, everyone should have the choice to not have it in a game and regain 50% of their fps.
If you won't read the store page, no one can help you.
If you don't want to keep your hardware updated, that's fine.
But then stop whining that you can't play new games!
Or buy a console instead...
EDIT: Forgot to address this part:
The game uses hardware ray tracing for global illumination and according to the frame rates that lower end cards can achieve it's performance cost is far less than 50%.
"FullRT" path tracing, which apparently you and many others associate with the term "ray tracing", comes indeed with a notable performance cost, but it's completely optional and comes with several settings to scale it's impact.
Does that even matter?
Apart from the fact that it's not nVidia's fault that neither AMD nor Intel can keep or catch up, they are also less and less relevant...
As I wrote before, I don't really like it that there isn't any serious competition for nVidia any more, but that's where we are at the moment.
Even if optional, the vast advantage of nVidia will still be visible. Or do you want developers to stop using such features completely to give AMD and Intel a better chance with less demanding titles?