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Tough crowd.
But understandable.
Gamers are the least patient humans on the planet.
Saying that a fifty-hour game drags on, doesn't compute.
The level up system is perfectly balanced for such a short game. If you rush through it you won't earn enough to try other skills. Not that a gamer who is on the clock would care about learning new skills.
This game sets such an example for Frogwares on how to properly design their Sherlock Holmes games that I have to give it a thumbs up.
12,000 people played it.
That's more than 12 times the number that play those godawful Holmes games.
Would not call that an immersive sim at all. The enemies are completely janky. The fighting makes no sense in the real world it's completely cartoonish. People can eat literal bullets from point blank in the head. What. That's the weirdest category Ive ever heard someone call this game. The biggest problem though really is after you've played 1/3 maybe even 1/4 of the game you've seen everything other then some cool puzzles nothing adapts changes or challenges the player in any other wway. There's no evolution of gameplay. It's a shame.
Has nothing to do with patience. There's no pay off, there's no deep systems under the hood theres no evolution of gameplay. In fact this game is the complete opposite in that it shows you exactly what it is in the first 3 hours and then for the next 10 does the exact same thing with maybe a slightly different color pallete. OTHER then the puzzles which I thought were all very well done.
Starting an adventure game with hours of fetch quests and photography missions was not my idea of a good time.
Honestly that was easily one of the worst levels. Atleast the later open world areas were flat so you could just sprint everywhere. But ya. if you hated that you would not have liked much else. It's such a shame cause there really is a good game buried in there but man they focused on the wrong thing. All the open world did was just add boring hold W key fluff time to the game.
Oh god I could not imagine ever replaying it. Beat it once on Xbox gamepass and probably hated the last 1/3 of it.
The boat feels pretty slow and the boss fight near the end is kind of bad imo.
That said I think it picks up fast after it and I loved the finale.
You dont have to do any of that though if you dont want. This is a you issue really. Just progress through the story if thats all that interests you.
Even if you don't want to do any of the side stuff you still have to just hold W through the open world back track and walk all around it in 90% of the open wworld parts.