Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

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hade1 Dec 14, 2024 @ 4:09pm
Roll back to Nvidia GR Driver 566.03 to fix stutter, graphical anomolies
As per the title - I played the early access weekend version of game using the older nvidia 556.03 driver without any issues.

Coming back to play later this week after the path tracing/day 1 patch and updating to recommended Nvidia 566.36 driver I encountered a number of issues that were not present over early access weekend, those being:
- 10-15 fps performance loss in same areas with same graphical settings
- annoying stutter/framerate drop that would randomly occur every 5-10 secs (e.g. drop framerate from 100-120fps to 63 fps, which in turn was causing VRR/screen tearing and stutter due to the large dip)
- Strange graphical artefacts that weren't there previously (e.g. extremely blocky low detail shadows under the glasses of Indys Priest friend in Vatican, Double imaging on some interactive objects such as the record beside gramophone in same room, random graphical issues on some small/character details in cut scenes etc).
- Forced 60fps cap in cutscenes.

Rolling back the nvidia driver back from 566.36 to 566.03 resolved the above issues for me (apart from the forced 60fps cut scene cap which appears to be a patch "feature") and restored performance to what it was during the Early Access weekend(previous patch).
I also dropped the in-game settings FPS cap from 120 to 117 (3 fps below monitor refrehs rate, though suspect it was the driver that resolved stutter not this, as previously was running fine at 120).

Not saying this will work for everyone but worked for me on my PC to correct above issues so thought I would post here in case it helps anyone (lots of related posts in this forum about 4090 owners having problems).

DLSS seems to be causing a lot of the issues so if you can I would recommend playing without it and using TAA (DLAA also appears to be 3-5 fps behind TAA and introduce several graphical artifacts so also would recommend TAA over DLAA until this is sorted/patched). Framegen also appears to cause stutter issues for some, so would play without that as well if you are encountering them.
Last edited by hade1; Dec 14, 2024 @ 4:21pm
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Showing 1-5 of 5 comments
76561198076848903 Dec 30, 2024 @ 1:49pm 
Thank you man, this fixed Chivalry 2 for me. It was hitching / stuttering. I'm on a 4090 also
joridiculous Dec 30, 2024 @ 3:23pm 
566.14 works great.
of course i newer use the POS bloated game ready drivers.
hade1 Jan 1 @ 1:52am 
Originally posted by joridiculous:
566.14 works great.
of course i newer use the POS bloated game ready drivers.

I just use the base driver install, don't install the GForce experience. Good to know re 566.14
Netheri Jan 1 @ 1:32pm 
Oh so this is like Detroit: Become Human back in the days that one had to have certain Nvidia drivers for it to work on PC.:lunar2019grinningpig: All I can say that the latest Nvidia drivers made the game unplayable at least on 1440p and with frame gen and the latest hotfix didn't help anything, maybe the still show isn't in every 5 secs, it's 10 secs :D . It would be stupid to play (end)game with lousy graphics while I got it to run decently with frame gen before the "let's fix the photo overlay bug"-Nvidia drivers. :D

Well, maybe it's playable somewhere after 6 months..although I'd think the main focus on drivers will be the 50-series with its more new DLSS and FG feats..
Udders Jan 1 @ 1:45pm 
18 hours in through the steam version and using an RTX 4080 ( laptop ) with the 566.36 drivers and not had one single crash or stutter since I started playing.
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Date Posted: Dec 14, 2024 @ 4:09pm
Posts: 5