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For me it's intermitment/doesn't always occur, and when it does happen:
---I've been playing for over an hour or so
---it's during above ground map autosaves, eg, if running from one side to the other so you trigger multiple savepoints in a short period, example getting from point A (blue tent) to point B (digsites). I haven't had save-stutter while in the caves/tombs and hitting savepoints in those etc.
Installed on a sata 3 Samsung 860-Pro 2TB (O/S on SamsungPro nvme but not the latest-greatest nvme)
32 system ram/EVGA-2080ti (11 vram)/9900k
Win10
no path tracing, low texture pool, mostly medium settings, vsync off, no gsync/anything sync. DLSS-Quality, (playing on LG OLED TV, dual monitored with an older 27" 1440, both 60hz).
I find it a little annoying but it doesn't bother me very much, since for me it doesn't happen every single auto-save moment, I guess.
Edits: ohgod I apparently can't type at all this morning >.>
I agree and hope. I also submitted a support ticket.
they always come with things like that. nothing can be done at the moment i tried everything aswell. so sad.
lets hope they answer with some real solutions *prayers*
You gave your hardware except the piece that matters: Your drives.
Today, I successfully had my support ticket escalated to a specialized team.
I agree that advice such as "install the game on a different drive, perform a clean installation of Nvidia drivers, and clean boot Windows" is typically ineffective. None of these resolved this issue when I tried. Thankfully, I moved beyond that stage with the customer service representative, and my technical report was finally escalated to a specialized team.
I also read reports from Xbox console users complaining about the same stuttering/hitching when the game autosaves. It's likely an issue with the game, and a game patch or update would only resolve this.
Nah, I updated the post with the SSD drive I'm using. It's a SSD 960 EVO NVMe M.2, and I also tested it using a regular SATA3 SSD drive. Same experience, regardless of the game SSD drive and in-game settings.
BTW, the issue started in the Vatican level and continued in Ghiza map. It didn't occur in the Jungle and Museum. Perhaps, it is related with the incremental in-game photos and collectables causing some CPU overhead when autosaving.
That's good thinking, I encountered a programming flaw just like that in another game, where having more inventory items made the game run more slowly.
Thanks. It's a tentative but reasonable working hypothesis at least. I hope more users see this thread and share their experiences.
Also, I will update the main post if the specialized support team offers any insight or updates about the issue.
https://youtu.be/xbvxohT032E?feature=shared&t=843
So, please MachineGames, fix your game.