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Progression is bound to happen, and thats what this is, progression…
There is only ray traced global illumination.
Removing that would mean changing the entire render pipeline.
Because its a native implementation and focussed, this implementation runs far better than any other implementation to date.
Stop holding progression back. The entire reason rasterisation exists is because ray tracing wasn’t feasible back in the day, now it is, and we are slowly but surely shifting from rasterisation to ray tracing.
Using your logic we could get rid of lighting all together, after all, you care more about frames, don’t ya?
Seriously, why are people who don’t know a thing about graphics engines and render pipelines talking about what does and doesn’t make sense???
Its the native global illumination, because of this reason they had more time to optimise it and it actually runs better than most other implementations…
The reason you can’t turn it off is because its embedded in the render pipeline…
I agree with you that it was only a matter of time before hardware raytracing became mandatory especially as consoles are now capable of it.
I've seen the same reaction every time a new hardware requirement comes in, it happened when Direct X was required or when a 3d accelerator was first required
We are at a point where we are going to start shifting to ray tracing completely.
Rasterisation and ray tracing are two vastly different ways of rendering something.