Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

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Columbus Dec 4, 2024 @ 2:12pm
Ray Tracing Required?
Why was this JUST announced that it requires ray tracing? I've been looking forward to this for years, and I'm happy with my 1660. It plays every game I want to mostly on high settings. It's just stupid and lazy to make it only for RT cards. It looks good graphically, but does it really look that much better than games from 5 years ago without RT?
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Showing 1-13 of 13 comments
Guybrush Dec 4, 2024 @ 2:28pm 
They don't like to sell games anymore. That is what looks like.
Buddy Christ Dec 4, 2024 @ 2:43pm 
Usually I don't defend game companies but If we assume that the game will run as advertised on a 2060 super, that means it will run Native 1080p @60fps on low settings on the 2060 super or RX 6600.

That ain't bad, and I do believe that low setting in an Idtech game in 2024 won't look ugly, it's just that we know the visuals can be scaled up to crazy levels.

But yes, it always sucks if you want to play a new game and your hardware can't handle it.

Anyways we will see real soon how this game really runs.
Last edited by Buddy Christ; Dec 4, 2024 @ 2:44pm
tarmo888 Dec 6, 2024 @ 5:18am 
Funny thing, if the game would have used DirectX 12, GTX 1660 would most likely be supported because Nvidia made raytracing on 16xx series fallback to CUDA cores, but since this game is Vulkan only, Vulkan drivers are missing VK_KHR_ray_query extension for 16xx series (even when VK_KHR_ray_tracing_pipeline is supported).
ZlatanTheCrow Dec 6, 2024 @ 6:16am 
no way to fix this?
Nicks Dec 6, 2024 @ 11:35am 
Follow-up.

Originally posted by ZlatanTheCrow:
no way to fix this?
Micromanner Dec 6, 2024 @ 11:41am 
Originally posted by ZlatanTheCrow:
no way to fix this?

nope:

"im Kjellin, the CTO of Great Circle developer MachineGames, gave us a reason for as to why that’s the case:

Indiana Jones and the Great Circle uses a technique called global illumination to light the environment and characters. Our engine MOTOR, used by MachineGames, uses hardware raytracing to calculate this. While this isn’t what players may typically think of as “ray tracing,” the compatible hardware is required to do this is in a performant, high fidelity way."

https://www.theverge.com/2024/12/5/24314171/indiana-jones-and-the-great-circle-early-access-full-ray-tracing
Last edited by Micromanner; Dec 6, 2024 @ 11:42am
kiteless 凧無し Dec 6, 2024 @ 11:43am 
Devs are out of touch

How many people have steam decks etc? a lot

If you're not flexible with hardware, you ain't getting the big sales
Nicks Dec 6, 2024 @ 4:26pm 
Originally posted by Micromanner:
Originally posted by ZlatanTheCrow:
no way to fix this?

nope:

"im Kjellin, the CTO of Great Circle developer MachineGames, gave us a reason for as to why that’s the case:

Indiana Jones and the Great Circle uses a technique called global illumination to light the environment and characters. Our engine MOTOR, used by MachineGames, uses hardware raytracing to calculate this. While this isn’t what players may typically think of as “ray tracing,” the compatible hardware is required to do this is in a performant, high fidelity way."

https://www.theverge.com/2024/12/5/24314171/indiana-jones-and-the-great-circle-early-access-full-ray-tracing

OMG. Bad news.
Mav99 Dec 6, 2024 @ 5:10pm 
Originally posted by ZlatanTheCrow:
no way to fix this?
There is. Get a card that can run it.
You can probably get an old RTX 20x0 card quite cheap on ebay these days.

Originally posted by kiteless 凧無し:
Devs are out of touch

How many people have steam decks etc? a lot
Steam deck supports ray tracing...
TofuStranger Dec 6, 2024 @ 5:13pm 
Originally posted by Columbus:
Why was this JUST announced that it requires ray tracing?

Pretty sure it's said that for a while now
BiffMan Dec 6, 2024 @ 5:23pm 
Works great streaming to SteamDeck from Series X. Even if the deck was capable, it definitely wouldn't be running smoothly.
AntiGrieferGames Dec 23, 2024 @ 12:23am 
Originally posted by TofuStranger:
Originally posted by Columbus:
Why was this JUST announced that it requires ray tracing?

Pretty sure it's said that for a while now
It was 2-3 days before the release as far i know.
Much ealier they didnt mention it before...
Last edited by AntiGrieferGames; Dec 23, 2024 @ 12:24am
Carighan Dec 23, 2024 @ 1:23am 
Keep in mind that it's ray-tracing that is required, not path-tracing (which is sometimes confusingly called "full ray-tracing" by ~everyone, and then more people yet just call it ray-tracing when they mean path-tracing).

Ray-tracing is required, yes. Has been ever since. Which is where the minimum hardware requirements partially come from, older cards would not support RTGI. Some might, others might not, hence the minimum.

Originally posted by AntiGrieferGames:
It was 2-3 days before the release as far i know.
Much ealier they didnt mention it before...

No but the minimums match what is required.
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Date Posted: Dec 4, 2024 @ 2:12pm
Posts: 13