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And if you say "oh but that's on low settings", I still think it's impressive. Just because it's "low" doesn't mean it will look like absolute crap.
Yeah, the ID Tech engine is pretty scalable. The only weird requirement is hardware-based RT.
On the one hand, that's true. On the other hand, laptops equipped with GTX 1650 graphics cards are still being sold in stores, and people buying them may expect them to be capable of running new games, even if at low details/fps.
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Renderer setup error
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English: Missing Vulkan device extension(s), please update your graphics driver or GPU:
- VK_KHR_deferred_host_operations
- VK_KHR_ray_tracing_pipeline
- VK_KHR_acceleration_structure
- VK_KHR_ray_query
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OK
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Different games use RT for different things, so they are not comparable. Some use it for shadows, some for reflections, some for bounce lighting (global illumination). Full raytracing (path tracing) used raytracing for everything.
GTX 10xx won't, even with DX12. Only GTX 16xx GPUs have raytracing fallback in DX12. Community haven't done it either in 6 years, so I doubt anyone will.
Bethesda fell hard from optimization gods