Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

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John Oblivion Dec 3, 2024 @ 1:04pm
2
Mandatory Ray-Tracing?
I'm not a fan of this. I'm sure the game is going to be fine, but I hate the idea that the game requires ray-tracing. I've never heard of a game having mandatory Ray-Tracing before. Hopefully they'll eventually patch it and include some baked lighting, that way people without an RTX Capable GPU can play it. I have a GPU capable of Ray-Tracing, I just don't like the idea of using it due to performance hits.
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Showing 16-30 of 149 comments
Buddy Christ Dec 5, 2024 @ 1:06am 
They are promising 60fps Native 1080p on a 2060 super or RX6600 if that holds true then I'm impressed.
And if you say "oh but that's on low settings", I still think it's impressive. Just because it's "low" doesn't mean it will look like absolute crap.
gbuglyo Dec 5, 2024 @ 1:43am 
Originally posted by The Buddy Christ:
They are promising 60fps Native 1080p on a 2060 super or RX6600 if that holds true then I'm impressed.
And if you say "oh but that's on low settings", I still think it's impressive. Just because it's "low" doesn't mean it will look like absolute crap.

Yeah, the ID Tech engine is pretty scalable. The only weird requirement is hardware-based RT.
Cowboy Dec 5, 2024 @ 1:51am 
I think it's worth remembering that Ray Tracing cards have been around for over six years at this point. It was only a matter of time before games released with hardware requirements like Indiana Jones and The Great Circle.
Last edited by Cowboy; Dec 5, 2024 @ 1:51am
gbuglyo Dec 5, 2024 @ 2:12am 
Originally posted by Cowboy:
I think it's worth remembering that Ray Tracing cards have been around for over six years at this point. It was only a matter of time before games released with hardware requirements like Indiana Jones and The Great Circle.

On the one hand, that's true. On the other hand, laptops equipped with GTX 1650 graphics cards are still being sold in stores, and people buying them may expect them to be capable of running new games, even if at low details/fps.
psolord Dec 6, 2024 @ 6:08am 
I hope the community hacks it and removes the RT requirement. Epic cards like the GTX 1080ti not being able to run it, is sacrilegious at the very least.
Orbmu2k Dec 6, 2024 @ 6:21am 
tried with Vulkan RT disabled

---------------------------
Renderer setup error
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English: Missing Vulkan device extension(s), please update your graphics driver or GPU:
- VK_KHR_deferred_host_operations
- VK_KHR_ray_tracing_pipeline
- VK_KHR_acceleration_structure
- VK_KHR_ray_query

---------------------------
OK
---------------------------
mcapone8888 Dec 6, 2024 @ 6:26am 
Mandatory RT is the future (like it or not). Indiana Jones is just the first (?) game to accept it and begin forcing people to upgrade. This always happens with new technologies. Remember when 32-bit was still an option and then it was mandatory to upgrade to go 64-bit? Same thing.
Cowboy Dec 6, 2024 @ 6:28am 
Originally posted by mcapone8888:
Mandatory RT is the future (like it or not). Indiana Jones is just the first (?) game to accept it and begin forcing people to upgrade. This always happens with new technologies. Remember when 32-bit was still an option and then it was mandatory to upgrade to go 64-bit? Same thing.
This.
OhMyDonkey Dec 6, 2024 @ 6:38am 
Originally posted by High:
Yeah it sucks that it’s Ray-traced by default. I believe Alan Wake 2 did this as well. Luckily we are able to set the Ray-tracing to low. I know it’s not the same as turning it off completely but at least we’re able to tweak it
I guess we are headed in this direction anyway, some game had to do it first, but we don't have to like it. You could turn RT off in AW2, I had to, my 3060TI at time of launch would not handle it with RT.
dmajica Dec 6, 2024 @ 6:57am 
if they make it will DX12 it will sure works on any gtx 10 gtx 16 series ... but they suc..ed with this vulkan.
Columbus Dec 6, 2024 @ 7:33am 
Originally posted by psolord:
I hope the community hacks it and removes the RT requirement. Epic cards like the GTX 1080ti not being able to run it, is sacrilegious at the very least.
It would 100% be able to run it. On my 1660, I can run Doom Eternal on max setting at 144fps. This is a scam to push RT. And the fact they announced it only a day before the early release of the game.
tarmo888 Dec 6, 2024 @ 8:49am 
Originally posted by OhMyDonkey:
Originally posted by High:
Yeah it sucks that it’s Ray-traced by default. I believe Alan Wake 2 did this as well. Luckily we are able to set the Ray-tracing to low. I know it’s not the same as turning it off completely but at least we’re able to tweak it
I guess we are headed in this direction anyway, some game had to do it first, but we don't have to like it. You could turn RT off in AW2, I had to, my 3060TI at time of launch would not handle it with RT.

Different games use RT for different things, so they are not comparable. Some use it for shadows, some for reflections, some for bounce lighting (global illumination). Full raytracing (path tracing) used raytracing for everything.
Last edited by tarmo888; Dec 6, 2024 @ 8:58am
tarmo888 Dec 6, 2024 @ 8:52am 
Originally posted by dmajica:
if they make it will DX12 it will sure works on any gtx 10 gtx 16 series ... but they suc..ed with this vulkan.

GTX 10xx won't, even with DX12. Only GTX 16xx GPUs have raytracing fallback in DX12. Community haven't done it either in 6 years, so I doubt anyone will.
The Power Dec 6, 2024 @ 8:53am 
nope its running perfectly fine for me with no ray tracing
jpause413 Dec 6, 2024 @ 8:55am 
Originally posted by space:
what are you talking about? there's no game with mandatory rt
Star wars outlaws, and considering when it's removed, everything basically disappears, means the devs are lazy with this game as well, not actually putting in the effort for natural effects

Bethesda fell hard from optimization gods
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