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Did you read the store page? Says "GPU Hardware Ray Tracing Required" in system requeriments.
Does it, really? My son owns one, but I didn't know it supports ray tracing. In practice, it doesn't really matter much as ray tracing is typically offered by graphically demanding games, which already have a low fps without RT on the Steam Deck.
Anyway, I think the game will probably run decently on a PC with hardware comparable to a Steam Deck.
It has mandatory ray tracing?
Jez...
There is now. Indiana Jones requires RT.
That's good at least. I'm hoping that it will be optimized well to the point it's almost as if Ray Tracing is off. I know the ID Tech engine is pretty well optimized, so hopefully the Ray Tracing will be optimized. I know the reason most games with Ray Tracing are so demanding is because they're not completely optimized, especially UE5 games, so they need a LOT of work.
I hope you're right, and after all, they'll probably release a patch that includes baked lighting.
This is how all games are gonna run 5 years down the line. Rasterization days are slowly going to be over. Hardware RT is the future. I don't why people have problem with this.
It's just not worth the performance hitch right now. Even 4090's struggle with games like Alan Wake 2 maxed because of how intensive it is to run. In a few years I don't mind, but don't push it on us until it's time. That's how I see it at least.
It's not just about raw performance, but also about the tech used in there. Steam Deck uses modern hardware like AMD RX 6xxx series GPUs (RDNA 2), which is equivalent to NVIDIA Turing architecture (GTX 16xx and newer). It can have less raw power than desktop variants because it's using more modern hardware.
I'm always taking the higher FPS over RT but now it's manadatory. smart move.
DLSS is also something to increase the FPS on top at the cost of picture quality. I don't use that either but some rencent games are "optimized" based on DLSS/FSR values. FG is another cancer.