Subnautica

Subnautica

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mattig Jun 10, 2016 @ 9:26am
Anyway to get stalkers to leave you alone?
Hidy ho all,

I'm hunting for silver in the kelp forrest. And every time I do, there are 2 ♥♥♥♥ stalkers who either chase me out, or kill me. Is there anyway to get them to leave me alone? Some sort of repellent, or something else?
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Showing 1-15 of 23 comments
Sundaysmiles Jun 10, 2016 @ 9:52am 
feed them fish or drop a block of salvage infront of them.

Failing that, bank to the left or right and you can get on their flanks, after that just swipe at them a few times with the knife and they tend to back off.
Arcadia Jun 10, 2016 @ 10:23am 
Or if your in a seamoth the perimiter defense systems does wonders, give the stalkers a good shock with the system and theyll stay away for a little while. They come back shock them again. Eventually it will kill them if they keep coming.
Defektiv Jun 10, 2016 @ 11:03am 
Originally posted by Dominator:
Or if your in a seamoth the perimiter defense systems does wonders, give the stalkers a good shock with the system and theyll stay away for a little while. They come back shock them again. Eventually it will kill them if they keep coming.

Can speed up their demise by ramming them and shocking at the same time. There's another mod that increases the defense right before you hit something as long as you ram it before it attacks you. Then just jump out and repair the Seamoth once its dead. Works for almost everything hostile.
Last edited by Defektiv; Jun 10, 2016 @ 11:03am
nahtanW Jun 10, 2016 @ 3:50pm 
Yes there is.Its called a knife
IFIYGD Jun 10, 2016 @ 4:02pm 
Originally posted by Freeington84:
Yes there is.Its called a knife
Carrying a knife in hand into Stalker territory will get you killed faster. They like shiny metal things. Seems they REALLY like shiny metal knives. If you have one in hand, Stalkers who weren';t even looking toward you will home in you, chase you down, chase you well out of their normal aggro and attack range and go for you. As long as you have that knife out.

Give the nice Salker a shiny, pointy plaything and they will take it and leve you alone. Long enough for you to gtfo of their area.
Cougarific Jun 10, 2016 @ 4:04pm 
To do it legally you really need a Restraining Order signed by a judge.

But in a pinch a knife will usually do the job as well, if it's big and shiny enough.
IFIYGD Jun 10, 2016 @ 4:08pm 
Lol! Cougar, I was just in game, and silly me, I forgot to keep my knife holstered until I got to some kelp to cut. Swam into the forest, no Stakers in sight, with knife in hand. and *BAM!* 3 Stalker buddies out of nowhere, and only 1 knife. In hand.

Guess who died? xD
EmberStar Jun 10, 2016 @ 5:24pm 
Build a Multipurpose Room, and put a big fish tank in it. Raise peepers. When you go out, put the peepers on your hotbar keys. When the stalkers notice you, switch to the peepers and hold them out. The stalkers will grab one (or three, sometimes they get greedy) and will then wander away.

You can also hold out scrap metal. The stalkers will grab it from you. They won't normally become friendly, but they *will* swim away to drop it in their "nest.* (Steal the metal back, and you can use the same piece repeatedly. Also, I keep running into a possible bug where any piece of scrap metal that has been moved will vanish forever if I leave the area. So take the time to steal your metal back.)

You can also open your inventory and just drop a couple of pieces of scrap metal, and then swim away. The stalkers will swim to where you were when you dropped it, then usually change direction to go after the metal instead.

The advantage to baiting them with scrap metal is that sometimes they'll shed a tooth, which you should try to grab for later. The advantage of giving them fish is that they'll leave you alone for slightly longer. At one point they'd also sometimes bring you scrap metal, but I haven't seen them do this recently. I am not sure if this is a deliberate change, or if the AI simply isn't triggering that behaivior when I feed them for some reason.

If you don't want to feed them or give them shiny things to steal, get a pair of swim fins, and just listen for the sound they make when they charge you. When you hear it, swim to one side. And as others have mentioned, be careful with holding tools in kelp forests. Stalkers target knives specifically as being shiny and metal, and some other predators will zero in on the flashlight later on. Using the knife handle to break mineral nodes is faster, but it might also be why the stalkers are giving you such a hard time.

Someone posted that Stalkers are also attracted to certain times of metal ore (such as titanium) but I've had inconsistent results testing it, beyod the fact that they have no itnerest in lead that I can detect.

You might also want to make an effort to get a couple of stalker eggs. I keep running into an issue where I am deliberately *not* harvesting or killing fish near my base, but they all eventually disappear anyway. Somehow, they are either despawning, being engulfed by the terrain when the more detailed landscape loads in, or being killed by some mechanism I haven't figured out. (For small fish, I think they might be swimming to the edge of render distance and then being unloaded when they swim out of range. But the Stalkers are actually just disappearing.)
IFIYGD Jun 10, 2016 @ 5:46pm 
Originally posted by EmberStar:

Someone posted that Stalkers are also attracted to certain times of metal ore (such as titanium) but I've had inconsistent results testing it, beyod the fact that they have no itnerest in lead that I can detect.

They show no interest in lead and gold, I have not fully tested silver yet, interest in Titanium, and HUGE interest in copper. Copper seems to trump anything and everything else BESIDES the knife in my tests so far. (Knife out and copper seem toh have the same attraction rate for luring, but I cannot provide any maths to proof it...). I am happy to sacrifice 1 piece of copper, especially now with the battery charging station. Because I can often distract 2 or 3 Stalkers at once by dropping 1 piece of copper, which they then fight over. And leave more teeth behind for me than just scrap metal seems to produce.
BlackWater Jun 10, 2016 @ 6:08pm 
You could just wait, eventally the entire area will become a fishless dead zone so no wworries.
IFIYGD Jun 10, 2016 @ 6:16pm 
Originally posted by BlackWater:
You could just wait, eventally the entire area will become a fishless dead zone so no wworries.
Black, the despawn bug does not seem to be totally consistent. I started a new game yesterday, and have not had the despawning going on with the Stalkers and other medium predators. Haven't gone to visit my friend The Reaper yet, but I am finding eggs again, and starting to breed fish, small and big again. We'll see if the despawn bug kicks in or not this time. (My last game was bad with a corrupted file from moving files around on drives, I probably shredded some data while moving things around.)
BlackWater Jun 10, 2016 @ 6:34pm 
Hmm...Ive had this last 3 game updates, I'll try a steam verification and see if that does anything.
Yukiho Jun 10, 2016 @ 6:47pm 
give peeper or drop metal
And better, shoot the stasis rifle
IFIYGD Jun 10, 2016 @ 7:12pm 
Originally posted by BlackWater:
Hmm...Ive had this last 3 game updates, I'll try a steam verification and see if that does anything.

Eh, if you are playing the same game, and not a restart Back... whatever is happening isn't likely to change. I deleted all savegames I had and restarted with a new gmae, fresh, clean slate, But I am not emotionally attached to anything I have done or built yet. I wn't let myself get emo over anything until the game goes gold and I dive into the deep water and do a full playthrough from day one, all biomes, with all the cool toys and props and gadets finalized.

Hopefully this despawning fauna bug will be resolved soon for you and all of us. :)
BlackWater Jun 10, 2016 @ 7:35pm 
I always do a restart after each update, even if the update in question is a minor one.
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Date Posted: Jun 10, 2016 @ 9:26am
Posts: 23