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Failing that, bank to the left or right and you can get on their flanks, after that just swipe at them a few times with the knife and they tend to back off.
Can speed up their demise by ramming them and shocking at the same time. There's another mod that increases the defense right before you hit something as long as you ram it before it attacks you. Then just jump out and repair the Seamoth once its dead. Works for almost everything hostile.
Give the nice Salker a shiny, pointy plaything and they will take it and leve you alone. Long enough for you to gtfo of their area.
But in a pinch a knife will usually do the job as well, if it's big and shiny enough.
Guess who died? xD
You can also hold out scrap metal. The stalkers will grab it from you. They won't normally become friendly, but they *will* swim away to drop it in their "nest.* (Steal the metal back, and you can use the same piece repeatedly. Also, I keep running into a possible bug where any piece of scrap metal that has been moved will vanish forever if I leave the area. So take the time to steal your metal back.)
You can also open your inventory and just drop a couple of pieces of scrap metal, and then swim away. The stalkers will swim to where you were when you dropped it, then usually change direction to go after the metal instead.
The advantage to baiting them with scrap metal is that sometimes they'll shed a tooth, which you should try to grab for later. The advantage of giving them fish is that they'll leave you alone for slightly longer. At one point they'd also sometimes bring you scrap metal, but I haven't seen them do this recently. I am not sure if this is a deliberate change, or if the AI simply isn't triggering that behaivior when I feed them for some reason.
If you don't want to feed them or give them shiny things to steal, get a pair of swim fins, and just listen for the sound they make when they charge you. When you hear it, swim to one side. And as others have mentioned, be careful with holding tools in kelp forests. Stalkers target knives specifically as being shiny and metal, and some other predators will zero in on the flashlight later on. Using the knife handle to break mineral nodes is faster, but it might also be why the stalkers are giving you such a hard time.
Someone posted that Stalkers are also attracted to certain times of metal ore (such as titanium) but I've had inconsistent results testing it, beyod the fact that they have no itnerest in lead that I can detect.
You might also want to make an effort to get a couple of stalker eggs. I keep running into an issue where I am deliberately *not* harvesting or killing fish near my base, but they all eventually disappear anyway. Somehow, they are either despawning, being engulfed by the terrain when the more detailed landscape loads in, or being killed by some mechanism I haven't figured out. (For small fish, I think they might be swimming to the edge of render distance and then being unloaded when they swim out of range. But the Stalkers are actually just disappearing.)
They show no interest in lead and gold, I have not fully tested silver yet, interest in Titanium, and HUGE interest in copper. Copper seems to trump anything and everything else BESIDES the knife in my tests so far. (Knife out and copper seem toh have the same attraction rate for luring, but I cannot provide any maths to proof it...). I am happy to sacrifice 1 piece of copper, especially now with the battery charging station. Because I can often distract 2 or 3 Stalkers at once by dropping 1 piece of copper, which they then fight over. And leave more teeth behind for me than just scrap metal seems to produce.
And better, shoot the stasis rifle
Eh, if you are playing the same game, and not a restart Back... whatever is happening isn't likely to change. I deleted all savegames I had and restarted with a new gmae, fresh, clean slate, But I am not emotionally attached to anything I have done or built yet. I wn't let myself get emo over anything until the game goes gold and I dive into the deep water and do a full playthrough from day one, all biomes, with all the cool toys and props and gadets finalized.
Hopefully this despawning fauna bug will be resolved soon for you and all of us. :)