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Can we please stack items in storage lockers?
The amount of inventory ♥♥♥♥♥♥♥ this game makes you waste time on is absolutely unreal. I'm fine with being limited in inventory space while exploring, but there's no damn reason I shouldn't be able to stack titanium in a container or whatever else, and no reason fabricators can't just pull from adjacent containers.

The more I play the game, the less fun I have, because of the sheer amount of inventory micromanagement I'm faced with every time I return to base. How the hell did this make it through early access testing?
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31-45 / 133 のコメントを表示
Noeat 2018年3月19日 11時09分 
fractalgem の投稿を引用:
Yeah, I played ark. I mostly played a primitive mod of some sort; you couldn't BUILD metal bases and the list of tameable dinos was restricted, so you had to go all-in with spikes if you wanted to defend passively against t-rexes...

But the storage containers you could get were still enough to let you make a proper warehouse, with occasional storage elsewhere for specific tasks, despite the fact the mod limited most of the storage items to be very lightweight things.

Flyers-which IIRC the quetzl is-got nerfed somewhere along the way, and IIRC the land dinos always had more weight capacity to begin with, so you're comparing the mediocre haulers to the best.

Storage space alone doesn't encourage me to build my base bigger, so arguments based on THAT don't fly, because I can already jam all the materials I want into my moonpool, or into the cyclops. No, my base size increase comes from wanting stuff like filtration plants, more growspace, decoration, scanner rooms, and wrestling with some of the issues with base building as it currently exists. (some stuff doesn't snap together like it should, or stays red when it should be green and let me build it there...)
btw: my quetzs has around 6k weight ;-) ..but nvm :)
and y, i have hard times in Subnautica, cause parts of base dont wish snap :-D
its rly pain in ass.. when i get moonpool, theni literally build new base around him and destroy my old base :/ ...btw: pro-tip: never destroy entrance to your old basem when u have low batery in craft tool :-DDD

build mechanic is rly broken :/ with dancing around and try snap something..
and i miss some map.. and some fast travel to other bases
Noeat 2018年3月19日 11時15分 
fractalgem の投稿を引用:
Some item management is fine. a restrictive player inventory works well enough for doing that, by forcing me to decide if I want to bring extra air tanks or that stun rifle, or save a ton of space for harvesting resources.

However, the long-term storage side of it IMO is on the tedious side.
its like when u love ice cream and u buy ice cream what u dont like.. its not ice cream fail.. and u cant blame ice cream, or try force change this ice cream. just buy ice cream what u like..
A better analogy is me saying I like ice cream with marshmallows, so I buy rocky road even though I dislike the almonds, because that's the only ice cream I can find with marshmallows.

Or maybe I'm ok with a few almonds in it, but I wish there were a lot fewer almonds because they're not my favorite part by a long shot.

ye, its like too much almonds for u.. :)
maybe i play Ark too much and i dont have problem with storages in subnautica.. in ark i had +-80 vaults :-D and 10-20 rexes full of hides, etc..
worst was meatruns.. every day 2 times 2hrs of grinding meat for them :/

Subnautica is chill for me :-D
Noeat の投稿を引用:
look, with item management u need use brain:
There isn't much brain involved in "Build more lockers" and "Drive back to the pile of scrap metal signals, again".

The most probably real reason for no stacking items is basically gamdev 101 slight of hand needs.

They can't afford stacking items for the same reason they can't afford even the most rudimentery of in game maps. If we had it, more people would catch on to how little there actually is faster.

The crafting is a very basic "Enough to get the job done" model. That in itself is not a bad thing. All of the problems with subnautica's crafting and building are down to a lack of polish, cut content, and stretching things thin. Like turning laser cutters into fragments, and never fixing the fact you can end up finding 4+ of them inside a sealed room you need a laser cutter to get into.

If we could stack quartz, I wouldn't need 6+ lockers of it to furnish my preffered style of dream base, just because one entire locker of quarts is a meager 24 glass. That's not even enough for my luxurious six alien containments! Let alone my 60+ windows!

If we could stack titanium or items were smaller, you would not need to roll your eyes at your nth round trip shoving scrap into your pocket to pad out the gameplay.

Remember, this is a game where decoys being 3x3 objects originally was wildly defended. When that meant it was physically impossible to put an upgraded cyclops tube's worth of decoys into an emtpy locker or personal inventory.

This is a game where in summer 2016, the fabricator deleting items on a missclick in experimental was willdy defende (along with 45 second crafting times for basic objects).

It's a common issue where tedium is confused for challenge, and QoL is confused for casual.

But that still leaves the unfortunate fact that the devs can't afford item stacking, lest they break the illussion around a game with so little items in the first place.

Though QoL isn't hard to implement. There are mods where items can be drawn from nearby containers when using fabricators, more than a pitiable 5 hotslots. Turning Ingots into scrap metal and bumping scrap metal value to 5 titanium so it stays an even 10 titanium, etc.

So it's not a case of "The Devs can't waste their time implementing that sort of thing!" either.

More time was spent removing features like the cyclops engine room power display in favor of useless 'you installed a mod!' icons, than modders putting a base style power display in the cyclops and enabling nuclear fuel rods to be shoved into the mod console for power.
最近の変更はImHelpingが行いました; 2018年3月19日 11時44分
Cougarific の投稿を引用:
Look, here's a brand-new mod just uploaded that lets you break Titanium Ingots back down into Titanium.

That right there should alleviate a lot of the storage crunch.

"UnpackTitaniumIngots"
https://www.nexusmods.com/subnautica/mods/57

And here's one that lets you edit the size of any storage container (including your inventory):
"CustomizedStorage"
https://www.nexusmods.com/subnautica/mods/35

PizzaSHARK! の投稿を引用:
and no reason fabricators can't just pull from adjacent containers.
And EasyCraft does ^this.

"EasyCraft"
https://www.nexusmods.com/subnautica/mods/24

If you need help getting these mods installed you can watch my downloading and installation tutorial here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1320396250

Modders should not be required to fix a game for the developers. Mods should be there to enhance the experience, not remedy severe faults in core gameplay element design.

Thankfully, Steam was willing to refund me the purchase even though I was a tad over the 2 hour mark, so they've lost a sale and this garbage is now someone else's problem.

People trying to defend the asinine and outdated inventory management are missing the entire point of Subnautica... as are the developers themselves, apparently. I'm not even sure the game benefits by having survival elements when the "survival" gameplay is a formality at best.
So you were never looking for constructive improvement and have instead tried to be destructive in your final criticism here? Many of us will still enjoy the game despite your attempts.
Have a nice day all the same.
Noeat 2018年3月19日 13時41分 
PizzaSHARK! の投稿を引用:
People trying to defend the asinine and outdated inventory management are missing the entire point of Subnautica... as are the developers themselves, apparently.

maybe.. just maybe.. not devs and players miss the point, but u.. did u think about it? try it..

PizzaSHARK! の投稿を引用:
Thankfully, Steam was willing to refund me the purchase
*shrug* Your loss.

Somehow millions of players were able to play and enjoy the game despite your perceived shortcomings.
最近の変更はCougarificが行いました; 2018年3月19日 13時53分
Cougarific の投稿を引用:
PizzaSHARK! の投稿を引用:
Thankfully, Steam was willing to refund me the purchase
*shrug* Your loss.

Somehow millions of players were able to play and enjoy the game despite your perceived shortcomings.
+1 refund was overreaction, you are missing out
yeah give us stack for inventory and locker please !!!
Noeat 2018年3月19日 14時13分 
Only Two Genders の投稿を引用:
Noeat の投稿を引用:

maybe.. just maybe.. not devs and players miss the point, but u.. did u think about it? try it..

What's the point in crafting high-tech heavy hauling machinery if the character can carry the same load without it? It makes no sense.
u mean PRAWN? where u can storage items + u can have items in your inventory? (PRAWN is exoskelet only)
Only Two Genders の投稿を引用:
Noeat の投稿を引用:
u mean PRAWN? where u can storage items + u can have items in your inventory? (PRAWN is exoskelet only)

You are referring to a mechanical suit designed for hauling heavy loads. It's only advantage is the drill arm. The storage capacity is turd.
Yeah, prawn drill won't be of any resource collection value unless you are desperate, or have a cyclops parked and waiting full of lockers to offload stuff into. More so with how slow the drill is and how low the amount of resorces per node are.

Remember, while it starts out with a default inventory, it's end result is smaller than a seamoth. Plus you need 2 storage pods minimum on the prawn to enable another set of 2x2 items like scrap metal or plant samples.

Which is why despite all the lightium and magnetite deposits in the jellyshroom caves, I always just collect the small ones by hand with a side of seamoth.
最近の変更はImHelpingが行いました; 2018年3月19日 16時09分
Spike 2018年3月19日 19時05分 
PizzaSHARK! の投稿を引用:
Cougarific の投稿を引用:
Look, here's a brand-new mod just uploaded that lets you break Titanium Ingots back down into Titanium.

That right there should alleviate a lot of the storage crunch.

"UnpackTitaniumIngots"
https://www.nexusmods.com/subnautica/mods/57

And here's one that lets you edit the size of any storage container (including your inventory):
"CustomizedStorage"
https://www.nexusmods.com/subnautica/mods/35


And EasyCraft does ^this.

"EasyCraft"
https://www.nexusmods.com/subnautica/mods/24

If you need help getting these mods installed you can watch my downloading and installation tutorial here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1320396250

Modders should not be required to fix a game for the developers. Mods should be there to enhance the experience, not remedy severe faults in core gameplay element design.

Thankfully, Steam was willing to refund me the purchase even though I was a tad over the 2 hour mark, so they've lost a sale and this garbage is now someone else's problem.

People trying to defend the asinine and outdated inventory management are missing the entire point of Subnautica... as are the developers themselves, apparently. I'm not even sure the game benefits by having survival elements when the "survival" gameplay is a formality at best.


Again you are basing an ENTIRE GAME on great development, storyline, artwork, everything else over ONE BASIC LITTLE THING that you simply 'MUST' have and whine and complain like a little child over it. You insult an ENTIRE game of great work that the Developers put into and completely disrespect them over and over again.

You know what. I'm glad Steam refunded you, because then the Developers who put such great work into this game, don't have to deal with another whiner. If you cannot respect the game for what it is, over one TINY little thing that you cannot even deal with, then that is your loss, not the Developers.

In fact, you only played the game for almost 2 hours? You probably didn't even BOTHER with the storyline, did you? Probably didn't even bother to follow the great work that these Developers put into. No. Just 2 hours of running around, gathering materials, and stopped playing over the fact that items do not stack.

You sir, do not deserve this game.

I would like to recommend the devs to close this topic, we don't need anymore whining from this member who apparently can't enjoy the game at its best, over one minor, tiny detail.
IJSKOUDEMELK の投稿を引用:
That's the whole point of the game. Constant managing your items.

- Do you want a win button too?
its part of the gamepllay. if this is all becoming too tedious i downloaded autosort lockers and vehicle autoextract too. they work very well together now when i dock the items are automatically pulled into the vehicle locker and then automatically transferred into the autosort lockers and then sent on its way to its destination locker. all automatically
Spike 2018年3月19日 19時24分 
bongerman85 の投稿を引用:
IJSKOUDEMELK の投稿を引用:
That's the whole point of the game. Constant managing your items.

- Do you want a win button too?
its part of the gamepllay. if this is all becoming too tedious i downloaded autosort lockers and vehicle autoextract too. they work very well together now when i dock the items are automatically pulled into the vehicle locker and then automatically transferred into the autosort lockers and then sent on its way to its destination locker. all automatically

Good point @bongerman85

@PizzaShark

And that's another thing.

Mods are not to 'fix' what the devs did wrong. Do not insult them in that way. Mods are there for the convenience of people to have what they feel is convenient. Devs did it the way they wanted because that is the way they chose to do it, FOR GOOD REASONS.

But if you wanted more convenience, get a mod. It is that bloody simple. But if you don't want to spend the few minutes to download and install a mod for your convenience and just get a refund. By my guest. No one wants someone like you playing this game anyways if you simply cannot deal with what the Devs have chosen, what the Devs had the RIGHT to do to their game and what Modders did to not just add convenience but to SUPPORT the game because they chose to mod rather than get a refund and give up like you did.

In fact, thanks to one of the modders who created a Multiplayer for Subnautica, I did read somewhere that the Devs may be looking into CO-OP GAME PLAY. But not Multiplayer because there is a list of reasons that I am not going to get into.

Point is. Every. Single. Lifepod. Has. Two. Seats. Co-Op Gameplay would be incredibly fun when playing with your friend, family, etc. I mean, the Cyclops was meant for 3 crew. 1 is managable. 2 would be great imo.

But when would we see such a thing? I don't know, it may never happen or it could happen. There is no garuantee. But the Devs are doing what they think is best for the game, and you know what? NO ONE BUT YOU ARE COMPLAINING. So, I believe it is safe to say, Subnautica can easily go on without your money. Buh bye!
最近の変更はSpikeが行いました; 2018年3月19日 19時26分
miklkit (禁止済) 2018年3月19日 19時30分 
BlazeBlack2000 の投稿を引用:
PizzaSHARK! の投稿を引用:

Modders should not be required to fix a game for the developers. Mods should be there to enhance the experience, not remedy severe faults in core gameplay element design.

Thankfully, Steam was willing to refund me the purchase even though I was a tad over the 2 hour mark, so they've lost a sale and this garbage is now someone else's problem.

People trying to defend the asinine and outdated inventory management are missing the entire point of Subnautica... as are the developers themselves, apparently. I'm not even sure the game benefits by having survival elements when the "survival" gameplay is a formality at best.


Again you are basing an ENTIRE GAME on great development, storyline, artwork, everything else over ONE BASIC LITTLE THING that you simply 'MUST' have and whine and complain like a little child over it. You insult an ENTIRE game of great work that the Developers put into and completely disrespect them over and over again.

You know what. I'm glad Steam refunded you, because then the Developers who put such great work into this game, don't have to deal with another whiner. If you cannot respect the game for what it is, over one TINY little thing that you cannot even deal with, then that is your loss, not the Developers.

In fact, you only played the game for almost 2 hours? You probably didn't even BOTHER with the storyline, did you? Probably didn't even bother to follow the great work that these Developers put into. No. Just 2 hours of running around, gathering materials, and stopped playing over the fact that items do not stack.

You sir, do not deserve this game.

I would like to recommend the devs to close this topic, we don't need anymore whining from this member who apparently can't enjoy the game at its best, over one minor, tiny detail.

I'm wondering how many lockers he managed to fill in 2 hours of game time. My first 2 hours were spent filling up the life pod.
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投稿日: 2018年3月19日 2時53分
投稿数: 133