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翻訳の問題を報告
and y, i have hard times in Subnautica, cause parts of base dont wish snap :-D
its rly pain in ass.. when i get moonpool, theni literally build new base around him and destroy my old base :/ ...btw: pro-tip: never destroy entrance to your old basem when u have low batery in craft tool :-DDD
build mechanic is rly broken :/ with dancing around and try snap something..
and i miss some map.. and some fast travel to other bases
ye, its like too much almonds for u.. :)
maybe i play Ark too much and i dont have problem with storages in subnautica.. in ark i had +-80 vaults :-D and 10-20 rexes full of hides, etc..
worst was meatruns.. every day 2 times 2hrs of grinding meat for them :/
Subnautica is chill for me :-D
The most probably real reason for no stacking items is basically gamdev 101 slight of hand needs.
They can't afford stacking items for the same reason they can't afford even the most rudimentery of in game maps. If we had it, more people would catch on to how little there actually is faster.
The crafting is a very basic "Enough to get the job done" model. That in itself is not a bad thing. All of the problems with subnautica's crafting and building are down to a lack of polish, cut content, and stretching things thin. Like turning laser cutters into fragments, and never fixing the fact you can end up finding 4+ of them inside a sealed room you need a laser cutter to get into.
If we could stack quartz, I wouldn't need 6+ lockers of it to furnish my preffered style of dream base, just because one entire locker of quarts is a meager 24 glass. That's not even enough for my luxurious six alien containments! Let alone my 60+ windows!
If we could stack titanium or items were smaller, you would not need to roll your eyes at your nth round trip shoving scrap into your pocket to pad out the gameplay.
Remember, this is a game where decoys being 3x3 objects originally was wildly defended. When that meant it was physically impossible to put an upgraded cyclops tube's worth of decoys into an emtpy locker or personal inventory.
This is a game where in summer 2016, the fabricator deleting items on a missclick in experimental was willdy defende (along with 45 second crafting times for basic objects).
It's a common issue where tedium is confused for challenge, and QoL is confused for casual.
But that still leaves the unfortunate fact that the devs can't afford item stacking, lest they break the illussion around a game with so little items in the first place.
Though QoL isn't hard to implement. There are mods where items can be drawn from nearby containers when using fabricators, more than a pitiable 5 hotslots. Turning Ingots into scrap metal and bumping scrap metal value to 5 titanium so it stays an even 10 titanium, etc.
So it's not a case of "The Devs can't waste their time implementing that sort of thing!" either.
More time was spent removing features like the cyclops engine room power display in favor of useless 'you installed a mod!' icons, than modders putting a base style power display in the cyclops and enabling nuclear fuel rods to be shoved into the mod console for power.
Modders should not be required to fix a game for the developers. Mods should be there to enhance the experience, not remedy severe faults in core gameplay element design.
Thankfully, Steam was willing to refund me the purchase even though I was a tad over the 2 hour mark, so they've lost a sale and this garbage is now someone else's problem.
People trying to defend the asinine and outdated inventory management are missing the entire point of Subnautica... as are the developers themselves, apparently. I'm not even sure the game benefits by having survival elements when the "survival" gameplay is a formality at best.
Have a nice day all the same.
maybe.. just maybe.. not devs and players miss the point, but u.. did u think about it? try it..
Somehow millions of players were able to play and enjoy the game despite your perceived shortcomings.
Remember, while it starts out with a default inventory, it's end result is smaller than a seamoth. Plus you need 2 storage pods minimum on the prawn to enable another set of 2x2 items like scrap metal or plant samples.
Which is why despite all the lightium and magnetite deposits in the jellyshroom caves, I always just collect the small ones by hand with a side of seamoth.
Again you are basing an ENTIRE GAME on great development, storyline, artwork, everything else over ONE BASIC LITTLE THING that you simply 'MUST' have and whine and complain like a little child over it. You insult an ENTIRE game of great work that the Developers put into and completely disrespect them over and over again.
You know what. I'm glad Steam refunded you, because then the Developers who put such great work into this game, don't have to deal with another whiner. If you cannot respect the game for what it is, over one TINY little thing that you cannot even deal with, then that is your loss, not the Developers.
In fact, you only played the game for almost 2 hours? You probably didn't even BOTHER with the storyline, did you? Probably didn't even bother to follow the great work that these Developers put into. No. Just 2 hours of running around, gathering materials, and stopped playing over the fact that items do not stack.
You sir, do not deserve this game.
I would like to recommend the devs to close this topic, we don't need anymore whining from this member who apparently can't enjoy the game at its best, over one minor, tiny detail.
Good point @bongerman85
@PizzaShark
And that's another thing.
Mods are not to 'fix' what the devs did wrong. Do not insult them in that way. Mods are there for the convenience of people to have what they feel is convenient. Devs did it the way they wanted because that is the way they chose to do it, FOR GOOD REASONS.
But if you wanted more convenience, get a mod. It is that bloody simple. But if you don't want to spend the few minutes to download and install a mod for your convenience and just get a refund. By my guest. No one wants someone like you playing this game anyways if you simply cannot deal with what the Devs have chosen, what the Devs had the RIGHT to do to their game and what Modders did to not just add convenience but to SUPPORT the game because they chose to mod rather than get a refund and give up like you did.
In fact, thanks to one of the modders who created a Multiplayer for Subnautica, I did read somewhere that the Devs may be looking into CO-OP GAME PLAY. But not Multiplayer because there is a list of reasons that I am not going to get into.
Point is. Every. Single. Lifepod. Has. Two. Seats. Co-Op Gameplay would be incredibly fun when playing with your friend, family, etc. I mean, the Cyclops was meant for 3 crew. 1 is managable. 2 would be great imo.
But when would we see such a thing? I don't know, it may never happen or it could happen. There is no garuantee. But the Devs are doing what they think is best for the game, and you know what? NO ONE BUT YOU ARE COMPLAINING. So, I believe it is safe to say, Subnautica can easily go on without your money. Buh bye!
I'm wondering how many lockers he managed to fill in 2 hours of game time. My first 2 hours were spent filling up the life pod.