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Warpers can't do anything to you while inside of it.
Huge storage potential should you want to carry all you need fore a new base somewhere.
Huge storage potential anyway.
As OP noted, you can use it for mobile crafting.
You can place pots in it to grow plants for never ending food/water.
The shield doubles up as a bug zapper for the lava larva.
Sonar is always useful.
With the right module you can have it auto-repair any docked vehicle.
Prawn transport.
Warpers can't do jack to you while inside of it. Ever. Even as you ram them in the face, which I recommend as it can be very cathartic.
Personally, I prefer feeling safe than being fast.
This last play-thru, I only used the Prawn Suit to traverse the Lost River to Research Facility, then to the Giant Cove Tree cave, and from there, a simple drop into the lava fields for the Thermal Plant and Sea Emperor facility. True, I had to deal with Warpers and the Sea Dragon, but a fully charged Stasis Rifle and Repair Tool makes that fairly easy. And it was a lot simpler than the first time I went there with the Cyclops, and I had to constantly fend off attacks from the Ghost Leviathan and Sea Dragon, plus keeping the damn Lava Larvae off my hull. And STILL had to use the Prawn Suit for a lot of it anyway.
SO...why bother banging the Cyclops down that tight, confusing entrance to the Lava Fields, when I can do the whole thing with just the Prawn Suit? Just a personal observation...if I do another run, I won't waste time dragging the Cyclops down there...I think I'll just build a single-room base in the Giant Cove Tree cave and run my Prawn Suit from there.
The dragon doesn't attack you if you stick to the floor.
The path is not confusing because I drop beacons at all the junctions.
The shield kills all the leeches.
If you go with only the prawn you have to worry about food, water, energy and mats to build whatever you need. With the cyclops you can craft whatever you need to finish your business in the lava zone in one go and never return.
on my third playthrough my main base was on the ghost egg leviathan tree area and before that I only had to go down and back up like 2 or 3 times
It also harms them so the swim off, but if they comes back two zaps is normally enough to just kill them off.
They won't be missed.
To the rest of the problems you have with it. Eh, I just kept taking it down there with each play of the game to the point I forget that it can be harder at times when you're not used to it.
So I don't have anything useful there.
Now that's what I'm talking about. I never built a base at that location (it's the Giant Cove Tree area, btw), but I always thought I should. Even a one-room station just for recharging and stocking up on food and water. Next time.
Once your reach the alien facility, you gather the ingredients through the portals, go to the cyclops parked in the crater in the lava zone, craft the enzyme, get the cure, go through the portal, deactivate the weapon, return through the portal to retrieve the cyclops, build the rocket, and finish the game.
No backtracking needed.
All I'm saying is, for me, trying to get the Cyclops all the way thru the Lava Fields was way more difficult than simply using the Prawn for the whole trip. Plus it was actually more fun...having to fight my thru a couple of sections and keeping my Prawn repaired was a lot less frustrating than banging into cave walls and fixing leaks after Dragon attacks.
Ah, yeah there's a route where the cyclops fits pretty handily. And if you have the thermal upgrade then you can pretty much just fly past the sea dragon using Silent Running since the entire zone is hot enough to give you a bit of charge.
IMHO having the Cyclops with you in the deep zones is still the best way for a beginner to explore those parts of the map.