Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is quite an in-depth story to the game that does have progression, but given the game's sandbox nature it allows you to progress along that story at your own pace. The ultimate 'goal' is to complete said story, but how you get there, and how quickly, is up to you. But the game rewards exploration with a lot of new technology to discover and atmospheric locations to experience, and also new challenges to avoid/overcome (like the horned thing you mentioned in your post, called a Reaper Leviathan by the way ;) ).
There are lots of quite beautiful and mysterious sights to see in the ocean. There are also many dangers, and many dark secrets to uncover. And, just perhaps, a thread of heartwarming hope as well. It is for you to find them all, and experience them as you wish.
In gameplay terms, the only real advice I can give is: scan everything, and read the data entries for the things you scan. The data entries are the key to learning about the world you are on, and it's dark history.
I too would recommend continuing to play blind, if you can.
Even if you get 'stuck' because you are missing a critical blueprint or resource it is still fun because once you clear that bottleneck the progress becomes fast. Getting the Seamoth opens up a ton of exploration as suddenly you can rapidly explore areas up to 200m down, and later upgrades keep older equipment relevant.
Everything after ^that should come as a moment of discovery through exploration. Focus on surviving, let the rest of the story unfold as you go about surviving.
The game is specifically designed to allow you to either play it as a straight-up sandbox survival game OR a story-driven game with survival elements. Either way, start from the point of view "I have to figure out how to survive here for an indefinite amount of time" and proceed from there.
When you have one of those, and have NO IDEA where to go beyond the obvious crashed space ship.
The big "I want to progress the plot please" one.
Just let time pass and answer your com relay a lot: Leads you to the first plot base among other things, if you have not already seen these. You'll know if a giant timer appears on your screen. A lot of new players have never found this seemingly obvious location through natural exploration due to draw distance issues.
Build a Base thermal plant:
Even if you don't need one, triggers an important lifepod signal with both an Upgrade you really need if you want to use the Cyclops, and it's also near where to progress the plot. Lifepod #2 unless they have changed that in the last patch.
Convenient spots:
Build a Mobile Vehicle bay: You already have vehichles, but building that thing triggered lifepod #19. Which is right under a notable location. Not actually NEEDED, but a very useful area if you haven't been here. Lots of players never even find via natural exploration due to draw distances, like the above
Bio reactor: Even if you don't need one. Triggers an important lifepod signal for a "You want this to survive outside a vehicle" upgrade. Not plot relevance, just a good upgrade. Lifepod #12.
Exploration is important. But draw distance limitations remaining mean it's just as important to take advantage of the "Your goals are triggered by the mere pasasge of time, or building unrelated objects" signals.
Good news is you are starting up right when they finally made lifepod signals go directly to your PDA menu, which makes that a lot more convenient.
Until recently, they gave you an equippable computer chip you had to slot in to see any signal not caused by you putting out a beacon you crafted or vehicle.
Don't forget that you can mess with the color of signals to make the one you want to go after stand out better.
Survival items equipment comes first. O2 tanks, food, water are a priority for survival. Without them you cannot survive.
Examine the materials needed to craft things in the fabricator and then start farming in the immediate area. You will eventually find what you need the deeper you go.
Next is storage. Build a base and farm materials to make a large storage area.
Beyond that is exploration and finding more items to make.
Oh and repair the comms in the lifeboat asap. The messages can and will hold your hand eventually.
i second that, beyond your basics you should consider better mode of transports and upgrading your oxygen tank. focus on getting a scanner and scanning around wreckage for items like seamoth, or laser cutters and mobile vehicle bay at first. if you find these smooth wihte devices on the ground with a bright blue aura in the middle you can find additional schematics for modification stations later on in the game.
there are guides, bort has one that is particularly helpful.