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Orelse trying to get in the aurora stays way more interesting blueprint wise : 3/4 seamoth, 3/4 prawn, canon, vehicle bay, many interior blueprints, batteries as even cyclop pieces.
Probably because option A is closer to the sunbeam wreck, which logically leaves more chances for survivors to go there rather than option B.
Indeed gamewise this is logical, thing is this is too tutorialish imo :
1- dicovery : getting used to the basics, crafting some tools and equipement
2- basic exploration : going to some lifepods for vehicles unlocks
3- story going as expected : aurora being destroyed
4- rescue team already : going to sunbeam RDV
5- saving the rescue team : investigating alien base
6- sunbeam crash : exploring island and/or going to explore the aurora
7- story actually begins, before that not even time to feel trying to survive in a hostile world, not before first reaper encounter, which does not usually happen before aurora exploration.
This can be all done in a handfull ingame days by mere following the "tutorial", I think the player doesn't really have time to feel despair or lonelyness (in opposition to the lonedark or the forest for example) for he's well taken care of by his pda as frequent coms to sustain hope as pressure on him.
I think this is the reason why in my first game I quite did not rush to reapir the com link relay, I was trying to enjoy the game first.
You can delay the Sunbeam's arrival indefinitely by either not repairing the Comms Relay or not retrieving the messages from the relay.
"Too early" is totally dependent on how the player chooses to play. You could play through the entire game and never trigger the Sunbeam's arrival if you wanted to.
I actually reached the current end of the story well before triggering the Sunbeam event this time around.
Personally I feel like there are a couple of better triggers. Possibly making the Seamoth, or maybe repairing the Aurora's reactor. Both indicate the player has made some level of exploration into the game and has learned the basics about the environment and survival. At that point the story can push forward to give them the explanation as to why the Aurora went down.
We all know that...
You totally missed the point which is to make an interesting story for average new players who will more likely follow the "tutorial".
This is not a thread about ways to avoid the sunbeam crash, I can use the console for that and still get lifepods coms.
All the Sunbeam storyline does is push players toward what is often a). their first understanding that there are (unseen) islands to explore, b). their first understanding that there's advanced alien technology on the planet and c). an understanding of what brought down the Aurora and what the player will need to do before they'll be able to get off the planet.
There's still a lot of exploration and discovery to be done after the Sunbeam "arrives", this is just a gentle nudge in the right direction for people who've spent most of the game in the Safe Shallows up to that point.
This is too obvious of game mechanics thus harms the story imo, for not leaving the player some time necessary to build up despair or lonelyness feelings.
I think to create a more interesting story the sunbeam could be triggered by the deghazi lifepod and under certain conditions, example :
- having obtained a pda from the aurora
- having obtained some cyclop pieces, meaning he'd be either lucky or having reached a certain depth for sure
Also some lifepod coms could be corrupted (like the one we get further in the story) but be repeated periodically until the player is close enough to get the full message in clear.
Finally a device to translate some alien message could has to be found or build, instead of leaving the know it all brain pda doing all the thinking for the brawn player.
Are you saying that the first time you played the game, without watching any Let's Plays or reading any Guides you immediately gathered all the ingredients for the Repair Tool, repaired the Comms Relay, and got all the messages leading up to the Sunbeam rendezvous too quickly for your tastes? What like, within the first 3-4 days? First week in-game?