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By which i mean i can play at all, i thought 10 FPS would be my curse.
I've seen it lagging on powerful computers of certain youtubers though, but only when the map is loading. I don't know, they probably could imptimise it a little better. The problem right now is that in game you can have things spawn inside each other multiple times which obviously leads to issues.
Like... There's that one wreck that can spawn 5 times in the same spot and you will have to cut through 5 very same doors to get inside.
And no. Early access IS an excuse for this. We are play-testers. Our job to say that something is wrong and they will try to fix. I reccomend to tell your specific RIG setup. Maybe its simply conflicts with the game somehow, just like a certain motherboard can cause a glitch in Dark Souls 3 where all enemies leave their hitbox at their spawn point and wonder off without them.
This, for now.
An optimization update is coming. Hang in there!
That's the thing about this "fix" - its a temporary solution and you will have to do this again and again until devs will figure out how to give us a more permanent one.
Well, relatively. It's a different story if someone doesn't have much income.
Game work 140-146 fps. Vertical sync enabled to always keep stable 60 fps. Why do you have problems?
http://steamcommunity.com/sharedfiles/filedetails/?id=835395326
Save your money and wait for the lag and all of these crashing issues to be resolved in a later update.
I played it for nearly 15 hours straight yesterday and it didn't crash until I was exiting to desktop from the menu. That's pretty darn solid :)
(I'm guessing the crash was from not cleaning up objects as it was discarding them)
The UI could use work in VR as well, but again, early access. This is probably one of the most polished EA titles I've seen so far, along with Astroneer and Darkest Dungeon.
I got a free version of the game for purchasing new GTX 760 video-card and that game was so poorly optimised i couldnt play it at all. Or my PC just sucked.
Yet i can play Subnautica semi-fine... Its not 60 FPS, but at least its playable.
Thanks for the link, but as I said, I already tried it and it didn't help much at all. I did notice however that when I deleted the cache the file size was over 1.7GB and after playing an hour it's now at 250MB. That seems outrageously large to me. For example, my save file for Fallout 4, in which I have over 200 hours played, is only 18MB in size and that game has tons of objects, NPC's, etc. to track in a save file. On the plus side, the game hasn't crashed at all for me while playing, even if it does crash every single time I click the button to exit the game.
Everything I listed does exceeds the recommended requirments and a GTX960 is by no means "low end". Seeing as how the game recommends a GTX 550Ti, my card absolutely curb stomps the requirement. As for my i5 being a few years old, CPU technology is dead in the water these days so that doesn't mean much. So long as you own an i5/i7 it doesn't matter much in games, especially if you're overclocking. Back 10 years or more ago a 4 year old CPU would have been considered archaic but these days that's just not the case.
Finally, I doubt having 8GB or 64GB of RAM makes even the tiniest bit of difference in this game seeing as how, as I said, the game never exceeded 2.7GB of memory usage while I was playing. In fact, I was th inking about getting another 8GB a few months ago but after reading up on it there doesn't seem to be any real point seeing as how almost no games benefit from having more than 8GB these days.
Not even close. On medium settings I can still get 50-60+ FPS on planets with dramatically less hitching and stuttering than I get in Subnautica.
That said, everyone, including OP, should know what they're getting into when they choose to buy a game in early access. We're only playtesters to the extent we choose, but we do enter into the situation knowing the game isn't finished, and that should be part of our acknowledgement for the state of the game. It's been like this for two months as they've added content, but haven't cleared the bugs out, yet.
I do like the theory of the wrecks stacking on one another whenever you save as part of the issue. There's another long thread on the first page detailing a more limited fix for the crashing issue. I tried that in my most recent playthrough, and surprisingly enough, it's worked pretty well. But there's still plenty of lag. I'm just not bothered by it as much as others as long as the game doesn't crash to desktop.
Expect the game to run significantly better after the Experimental version moves to Stable with the next update.