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Killing Warpers, CrabSquids..
Whats the best way to kill some of these creatures. Making a new base in the deep grand reef, about 500m deep - Warpers are a pain. Stasis rifle + knife?

EDIT: Warpers are the main problem
Ostatnio edytowany przez: Stratomonarchus; 28 stycznia 2017 o 3:05
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Wyświetlanie 1-15 z 19 komentarzy
JP_Russell 28 stycznia 2017 o 1:30 
There is no good way to kill warpers. But crabsquids are as vulnerable to being blugeoned to death with the cyclops as anything else.
Efwerd (RNG-zus) 28 stycznia 2017 o 1:50 
At that depth you will likely have a prawn suit. You could stasis deadly creatures near your base and pummel em if the knife takes too long.

As for warpers, the problem here is that they will always be coming back, or more will always spawn to get you.
I am pretty certain that I managed to kill a warper recently in this latest patch (Coffee update) with a double punch with the prawn. I am certain simply because the warper looked like it was doing a death animation when it warped immediately away.

When it comes to Warpers, it is merely a matter of either avoiding them entirely, or doing any sort of damage to them as receiving damage seems to always trigger them warping away from you.
Zemecon 28 stycznia 2017 o 1:54 
It isn't a good idea to use the Cyclops to try ramming anything when you are in an enclosed cavern area. Crabsquids are faster so they can get out of the way if they want to and you'll just be ramming into walls and such, anyway. The best way to harm a Crabsquid is with the P.R.A.W.N. but as of this update the Crabsquid's EMP blast now works on the P.R.A.W.N. suit as well, so you'll need to be more careful. Attacking with a knife is not adviseable as Crabsquids can bite anything immediately within a close radius without having to move and they take off a lot of health by doing so, even with the reinforced dive suit.

EDIT: I should add that Crabsquids hate light so as long as you don't have any lights on around them then they won't attack you.
Ostatnio edytowany przez: Zemecon; 28 stycznia 2017 o 1:58
Stratomonarchus 28 stycznia 2017 o 3:10 
Warpers are the main problem for me. I'll try use the P.R.A.W.N suit next time and see how long it takes to kill them. I'll give an update later so other people have a good idea of what it'd take to kill one too.
Zemecon 28 stycznia 2017 o 3:17 
Don't expect to kill any Warpers with the P.R.A.W.N. suit. You need the Stasis Rifle to immobilize them long enough to even hurt them before they warp again. The P.R.A.W.N. suit is much too slow.
Stratomonarchus 28 stycznia 2017 o 3:22 
How about ramming them with the seamoth? Sure it'd damage the seamoth a bit, but then get out and repair it and do it again...

Or i'll just try and live with them.
Ostatnio edytowany przez: Stratomonarchus; 28 stycznia 2017 o 3:23
Zemecon 28 stycznia 2017 o 3:31 
Seamoth would be too slow, too. Warpers will disappear as soon as they sustain any damage and the Seamoth won't kill them with a single hit. Plus as soon as you get close to a Warper with a one-man submersible then they will warp you out of it. Your best bet is either a few gas torpedos or the Seamoth Perimeter Defense which takes a lot of energy to use. Or try the Stasis Rifle and a heated knife.

Aside from that, they don't usually hang around in the Deep Grand Reef for too long. I have a base down there currently and they don't bother me.

An interesting trick verified by other players to actually work against a Warper quite well is to put Exterier Growbeds around your base and plant Tiger Plants in them. Warpers don't seem to edisappear after getting hit by a Tiger Plant projectile for some reason.
Vince 28 stycznia 2017 o 4:01 
you can ram them while they roam around yup, that's fairly easy
Ostatnio edytowany przez: Vince; 28 stycznia 2017 o 4:01
Zemecon 28 stycznia 2017 o 11:03 
Początkowo opublikowane przez Wince:
you can ram them while they roam around yup, that's fairly easy

It is risky and the likelihood that they will spot you before you attempt to ram them is high.
Cougarific 11 lipca 2017 o 13:27 
Or you can come to terms with the fact that in this game you're not the top of the food chain and have to use your brains to survive instead of guns, swords or rocket launchers.
Ostatnio edytowany przez: Cougarific; 11 lipca 2017 o 15:12
Zemecon 11 lipca 2017 o 13:37 
The Warpers in particular are an enemy that you just are not supposed to or able to kill. Even Captain Ahab would smack you for trying after spending 20 minutes with them.
or0b0ur0s 11 lipca 2017 o 13:52 
Początkowo opublikowane przez buud:
I just uploaded a vid of trying to myself. It seems like it has hit points and maybe needs a ridiculous amount like the Reaper. I used gas torpedos, stasis rifle and knife for about 30mins. In the end they despawn and don't come back when their health gets too low... https://www.youtube.com/watch?v=EJkEW4blqco

They'll go away after enough grievous hits, but even then they come back eventually. You can gain a reprieve on the order of a few minutes by inflicting repeated, massive damage, but that's all. You can't kill them.

I ought to know. I put 6 Crashfish directly into one's face (4 on one occasion, 2 more when he came back). At no point do they die. Utterly unfair, unbalanced, and in dire need of work.
Costy 11 lipca 2017 o 15:11 
You can't really kill warpers, they are super advenced cyborg assassin's so they won't be killed by a drill arm and a grapling arm (tho this works well on the squids)
Kiwibuddy 1 maja 2018 o 9:05 
I've actually found a few interesting things by setting up a base on the railgun island/quarantine enforcement platform island. For one, there's always going to be a set amount of warpers. They have a range and if you get into the range while they're warped in, they will attack you. They can't see you outside their range but they CAN follow you a bit out before warping away.

I "enlisted" the help of a warper I named Jerry. Killing him or finding a way to stop him was a high priority after he tried to attack me and the enemies he hurled at me attacked my cuddlefish. I started looking for him every time he showed up, and I noticed Jerry warped to the same exact spot every time. If I was far enough away, I saw he swam in a pattern in the center of his range before warping off (something like a figure eight or a weird bent circle). Looked it up, and tiger plants attack warpers. I found a really REALLY good way to deter warpers if you're looking to set up a base in warper infested waters.

First, find the warpers that give you the most trouble, probably the ones right outside or very close to your base. Get exterior growbeds, and when your warper is warped away dart in and under his warp spot, set a growbed and plant tiger plants in it. Sure, it won't kill them, but it's just as effective at stopping them from bothering you. The tiger plants will shoot the warper and if you plant the max you can in the growbed, the warper will spawn in, take too much damage for it to stay, and warp out. It doesn't have time to attack, and it can't change it's warp spot. It's SERIOUSLY useful, just be sure you have a reinforced dive suit.

(Also I hit one with my cyclops and it went stiff and fell over before warping, just, staring at me in shock. I couldn't stop laughing.)
Ostatnio edytowany przez: Kiwibuddy; 1 maja 2018 o 9:05
Początkowo opublikowane przez JP_Russell:
There is no good way to kill warpers. But crabsquids are as vulnerable to being blugeoned to death with the cyclops as anything else.

Actually - evidently a propulsion gun loaded with floaters is pretty lethal to warpers.



Początkowo opublikowane przez Costy:
You can't really kill warpers, they are super advenced cyborg assassin's so they won't be killed by a drill arm and a grapling arm (tho this works well on the squids)

Actually, you can.

Ostatnio edytowany przez: theresejesu; 1 maja 2018 o 9:58
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