The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Are vendors supposed to have infinite cash?
For example, it shows the vendor has 800 gp. I sell them 30 potions for 750. Fine. I sell them 35 potions -- not enough cash.
I can however, sell them 30 potions 20 times in a row without exiting.
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Showing 1-11 of 11 comments
Yes. Septims are insanely easy to make which is why they changed it for Skyrim.
Yeah that's how it worked in the OG game. Fallout 3 / NV changed that system but even then the reserves came back after waiting like a week.
That just how it is in the original version. Yeah it weird. It is what it is.
i didn't understand too first but then realized that 800 is not the total cash the vendor has but the maximum cash he can give at once.
indeed they have infinite cash,
Rye May 20 @ 6:30pm 
It's kinda silly but yeah. It's essentially the maximum someone can sell a single item for
It only matters for big money items like enchanted weapons. You can find an enchanted sword worth like 6000 gold but you can only get 2000 or 2500 for it depending on the vendor and if you’ve invested in them.
kdodds May 21 @ 6:58am 
It's a bug, the vendor's funds never reduce. I don't recall this being in the original, but could very well be.
That is not a bug, that is how it always was. The funds stated are the maximum sum a vendor will pay for a single item or group of the same item you offer him, not the money he has (that is unlimited). That is not a big deal until you start to deal with daedric and ebony items, then you run into the vendor limit most of the times.
Originally posted by kdodds:
It's a bug, the vendor's funds never reduce. I don't recall this being in the original, but could very well be.

Not a bug, just how they dumbed down the system from morrowind. Luckily Bethesda reverted back for their later games.
And that was not a good idea. In Skyrim I have chests full of stuff I can´t sell at the moment because the vendors nephew needs to go to the bank of Cyrodiil local branch first to get new money.

Especially potions from leveling up alchemy are a true PIA and difficult to sell.

So it was skipping several days unti the vendor had restocked. And that several times until everything had been sold. That is only stretching the game time without actually making the game more challenging.

Avoided that problem by packing the vendor full with money via console, never needed to do that in Oblivion.
In all honesty, the Vendors having infinite cash in Oblivion was a great system, since it means you aren't just hording stuff waiting to sell it or having to wait days just for a Vendor to refresh their inventory to have more cash. The cash vendors have is just a cap on how much they will buy things for. The only issue I have with the cap is how it works with stacks, as the cap should have been a per item limit, so you can sell 100 50 septim potions at once, instead of having to sell 80 at a time cas the Vendor has a 800 septim limit.

As an aside, the amount of cash most Vendors have is based on their mercantile skill and so you can tell by how much they have, how good they are too sell too as the price you can things for considers the merchant's skill as part of the formula/ This means lower septim vendors are better for selling cheaper items too and for buying items from as they are less capable of "haggling" than their more expensive counterparts.

Now what would be ludicrous is that a weapons vendor is out of cash the moment you sell them one Ebony short sword... thus I do believe Oblivion did vendors the correct way. That all said the Mercantile skill itself is terrible and should be replaced, Personality could easily have fulfilled the same function for determining prices and would have meant Personality wasn't entirely a bottom tier attribute, worse than Luck.
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