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Personally I have my fingers crossed for The Wayward Realms to succeed in becoming a proper spiritual successor to Daggerfall.
Its a small development team but with the right pedigree and ive seen small teams produce better games than massive developers with corporate masters before.
Unless people were working on it, there are no Creation Engine plugins for UE as far as we know right now.
There are whole bunches of plugins with Oblivion, and I wonder if some of them are unused as there seem to be no evidence of their features in the remaster. Wasteful if true.
Also, piping an entire game in a different format into UE through a couple of plugins really is not good practice, but it's far cheaper than doing it right.
If they had Virtuos get CE2 up to speed with CE1 features working in it instead of designing a Gamebryo plugin, an Oblivion remaster in CE2 could spin up the modding community for it.
I love UE, but I can't confidently state this was a good idea. This Oblivion experiment showed that it's possible to do and done on the cheap. Bethsoft is likely going to keep doing it.
No need to wait, it's almost here.
Which version are you on now? 5.6? UE6 will be ready for next-gen by late 2027 or 2028, and if my predictions are correct, we'll see a pretty big leap forward, with games that will be practically indistinguishable from a movie, boasting hyper-realistic 8K graphics.