The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Good job Bethesda
Please put your other old games on Unreal Engine 5. Its fantasic. Mooders be ready.
Right on!:steamthumbsup:
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Showing 1-15 of 19 comments
No wait for UE6
thestile May 12 @ 1:33am 
I wish Daggerfall could be put on.
Buy tekwar from william shatner and make it on ue5
stecph May 12 @ 2:04am 
Is this Todd's alt account??
Originally posted by thestile:
I wish Daggerfall could be put on.

Personally I have my fingers crossed for The Wayward Realms to succeed in becoming a proper spiritual successor to Daggerfall.

Its a small development team but with the right pedigree and ive seen small teams produce better games than massive developers with corporate masters before.
Dunno if Mooders are going to be ready, but modders are.
Unity is superior engine.
Originally posted by Yoghurt shot:
Unity is superior engine.
So why doesnot AAA games use it.
Originally posted by Yoghurt shot:
Unity is superior engine.
i think the dev get charge every time from unity if user keep downloading a game every time i saw somewhere thats why some dev move to godot engine.
minisith May 12 @ 6:09am 
Mooders are ready on the forum as trolls. 😆
Last I heard the game still runs on its original 2006 engine. UE5 was just wrapped around it to create better visuals. So you have the instability of the old engine as the game's core + the resource-intensive UE5 on top of it.
Using a few Gamebryo plugins with UE isn't the same as putting the game on UE.

Unless people were working on it, there are no Creation Engine plugins for UE as far as we know right now.

There are whole bunches of plugins with Oblivion, and I wonder if some of them are unused as there seem to be no evidence of their features in the remaster. Wasteful if true.

Also, piping an entire game in a different format into UE through a couple of plugins really is not good practice, but it's far cheaper than doing it right.

If they had Virtuos get CE2 up to speed with CE1 features working in it instead of designing a Gamebryo plugin, an Oblivion remaster in CE2 could spin up the modding community for it.

I love UE, but I can't confidently state this was a good idea. This Oblivion experiment showed that it's possible to do and done on the cheap. Bethsoft is likely going to keep doing it.
Originally posted by Princess Luna:
No wait for UE6

No need to wait, it's almost here.
Which version are you on now? 5.6? UE6 will be ready for next-gen by late 2027 or 2028, and if my predictions are correct, we'll see a pretty big leap forward, with games that will be practically indistinguishable from a movie, boasting hyper-realistic 8K graphics.
Originally posted by Arisen242:
Originally posted by Yoghurt shot:
Unity is superior engine.
i think the dev get charge every time from unity if user keep downloading a game every time i saw somewhere thats why some dev move to godot engine.
That used to be the case. They scrapped it after they realised they broke the trust of many developers, and then the CEO stepped down and went back to working at EA
Originally posted by supergoyo77:
Originally posted by Princess Luna:
No wait for UE6

No need to wait, it's almost here.
Which version are you on now? 5.6? UE6 will be ready for next-gen by late 2027 or 2028, and if my predictions are correct, we'll see a pretty big leap forward, with games that will be practically indistinguishable from a movie, boasting hyper-realistic 8K graphics.
It was 4.27 before 5.0 came out. We have a long way to go. (It's also 5.5 right now.)
Last edited by EricHVela; May 12 @ 6:26am
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