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Why are you surprised? That was more than expected.
Gambryo = extremy moddable + UE5 no limits to modding
This is basically the best combination for modding a game.
~people with no clue 20 minutes after the game released.
I was not at all surprised. I expected a very quick modding explosion.
People seem to be using the original oblivion tools and U5 tools + blender. I'm not sure of the exact details, but people new and old seem to be having a go at modding.
It's an impressive start.
i find the clothes and dress too covering up, i wish i can just do some simple edit by deleting away the longer parts of the dress and shirts etc ...
so far i have tried to use FModel to browse the game files ueassets ...
Old esp - add to data and to plugins.txt manually
Unreal .pak mods, add to paks/~mods/
Ue4ss - add to ue4ss/mods
Obse - add as you used to
The first 3 are the most prominent.
UE adds a whole other layer to it.
Jack Howard takes over.
I'm patient, though, plus I just succeeded in installing A StoryWealth for Fallout 4, which is a 900 mod overhaul, none of which I've played until now, so I have plenty to keep me busy in the meantime.
I just know that the whole mod scene for Oblivion Remastered is going to be amazing by a year from now, let alone five years from now.
You will have to go have a proper look, but there is a skimpy armour mod, call impractical armour iirc, that looked like it was mesh edits via txt, ie repositioning of vertexes. There was a small tutorial on the page.
Absolutely do work yes, Vortex I have not used but installing them manually seems fine. However, we are getting to the point of mandatory plugins, OBSE, UE4SS and the all important UE4SS TesSyncMapInjector for .esp files, so be aware of that.
Ref, quest bugs, your best bet is the Unofficial bug patch thingy, the name escapes me atm. I've not used it myself and its probably a bit too early for it but it might help you.