The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

View Stats:
16 days, 2,039 mods at NexusMods
It's impossible for me to figure a true comparison, since I can't figure out a way to see how many mods each game had at specific intervals (such as sixteen days post-release), but here's some stats.

I believe Oblivion Remastered is going to end up with numbers approaching those of Skyrim and Fallout 4, and relatively quickly. Especially compared with Starfield.

Oblivion Remastered
Release Date: April 23, 2025
Sixteen days
Mods on Nexus: 2,038

Starfield
Release Date: September 5, 2023
87 weeks, 2 days
Mods on Nexus: 10,419

No Man's Sky
Release Date: August 12, 2016
455 weeks, 6 days
Mods on Nexus: 2,264

Skyrim
Release Date: October 27, 2016
445 weeks
Mods on Nexus: 109,501
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Showing 1-15 of 33 comments
kdodds May 9 @ 7:11am 
Yes, but how many are conversions of older OB mods that work with OBR? Not a fair compairson or indicator of... well... anything.
Originally posted by Masque:
It's impossible for me to figure a true comparison, since I can't figure out a way to see how many mods each game had at specific intervals (such as sixteen days post-release), but here's some stats.

I believe Oblivion Remastered is going to end up with numbers approaching those of Skyrim and Fallout 4, and relatively quickly. Especially compared with Starfield.

Oblivion Remastered
Release Date: April 23, 2025
Sixteen days
Mods on Nexus: 2,038

Starfield
Release Date: September 5, 2023
87 weeks, 2 days
Mods on Nexus: 10,419

No Man's Sky
Release Date: August 12, 2016
455 weeks, 6 days
Mods on Nexus: 2,264

Skyrim
Release Date: October 27, 2016
445 weeks
Mods on Nexus: 109,501


Why are you surprised? That was more than expected.
Gambryo = extremy moddable + UE5 no limits to modding
This is basically the best combination for modding a game.
but with oblivion remastered, i think it may be harder bcos there is no official modding support, so i guess only veteran modders will be able to contribute.
FhqwhTODD (Banned) May 9 @ 7:40am 
"there will be no mods because there is no mod support"

~people with no clue 20 minutes after the game released.
Hope Bethesda will support mod support.
Masque May 9 @ 1:34pm 
Originally posted by ★REM★:
Why are you surprised? That was more than expected.
Gambryo = extremy moddable + UE5 no limits to modding
This is basically the best combination for modding a game.

I was not at all surprised. I expected a very quick modding explosion.
Originally posted by Masque:
Originally posted by ★REM★:
Why are you surprised? That was more than expected.
Gambryo = extremy moddable + UE5 no limits to modding
This is basically the best combination for modding a game.

I was not at all surprised. I expected a very quick modding explosion.
like atm tools are developed to further mod it
Originally posted by Goranius:
Hope Bethesda will support mod support.
like they dont officially support it its more a console message since console ver have mods nowdays
Originally posted by Deimos Tel`Arin:
but with oblivion remastered, i think it may be harder bcos there is no official modding support, so i guess only veteran modders will be able to contribute.

People seem to be using the original oblivion tools and U5 tools + blender. I'm not sure of the exact details, but people new and old seem to be having a go at modding.

It's an impressive start.
Originally posted by Liberation:
Originally posted by Deimos Tel`Arin:
but with oblivion remastered, i think it may be harder bcos there is no official modding support, so i guess only veteran modders will be able to contribute.

People seem to be using the original oblivion tools and U5 tools + blender. I'm not sure of the exact details, but people new and old seem to be having a go at modding.

It's an impressive start.
hmm we can only use blender if we want to edit the textures of the clothing etc ?

i find the clothes and dress too covering up, i wish i can just do some simple edit by deleting away the longer parts of the dress and shirts etc ...

so far i have tried to use FModel to browse the game files ueassets ...
My question, are these mods working? Are they able to be installed with Vortex? I tried one mod for carry weight and installed it manually and it didn't work. I see there is an unofficial patch. So far the game has pissed me off with the bugs in quests. I might start over with the patch and some decent mods.
Mods work fine, all 4 types:

Old esp - add to data and to plugins.txt manually
Unreal .pak mods, add to paks/~mods/
Ue4ss - add to ue4ss/mods
Obse - add as you used to

The first 3 are the most prominent.
UE adds a whole other layer to it.
Last edited by Ellis_Cake; May 9 @ 4:28pm
Last edited by Just Chill; May 9 @ 5:16pm
Masque May 9 @ 8:18pm 
Originally posted by emitfudd:
My question, are these mods working? Are they able to be installed with Vortex? I tried one mod for carry weight and installed it manually and it didn't work. I see there is an unofficial patch. So far the game has pissed me off with the bugs in quests. I might start over with the patch and some decent mods.
I don't know about Vortex yet. I only currently have about five mods installed -- some PAK and some plain textures, and some old esp style, plus a good reshade (CYRODILIC) all installed manually. I'm waiting for a few months to a year for the whole scene to settle and get rolling with the bigger overhauls, and for the whole Vortex thing to settle in comfortably for Collections before I try doing a big modlist for this.

I'm patient, though, plus I just succeeded in installing A StoryWealth for Fallout 4, which is a 900 mod overhaul, none of which I've played until now, so I have plenty to keep me busy in the meantime.

I just know that the whole mod scene for Oblivion Remastered is going to be amazing by a year from now, let alone five years from now.
Last edited by Masque; May 9 @ 8:19pm
Originally posted by Deimos Tel`Arin:
Originally posted by Liberation:

People seem to be using the original oblivion tools and U5 tools + blender. I'm not sure of the exact details, but people new and old seem to be having a go at modding.

It's an impressive start.
hmm we can only use blender if we want to edit the textures of the clothing etc ?

i find the clothes and dress too covering up, i wish i can just do some simple edit by deleting away the longer parts of the dress and shirts etc ...

so far i have tried to use FModel to browse the game files ueassets ...

You will have to go have a proper look, but there is a skimpy armour mod, call impractical armour iirc, that looked like it was mesh edits via txt, ie repositioning of vertexes. There was a small tutorial on the page.



Originally posted by emitfudd:
My question, are these mods working? Are they able to be installed with Vortex? I tried one mod for carry weight and installed it manually and it didn't work. I see there is an unofficial patch. So far the game has pissed me off with the bugs in quests. I might start over with the patch and some decent mods.

Absolutely do work yes, Vortex I have not used but installing them manually seems fine. However, we are getting to the point of mandatory plugins, OBSE, UE4SS and the all important UE4SS TesSyncMapInjector for .esp files, so be aware of that.

Ref, quest bugs, your best bet is the Unofficial bug patch thingy, the name escapes me atm. I've not used it myself and its probably a bit too early for it but it might help you.
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