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Todd has said he wants people to play Morrowind as it is, he considers it perfect already.
Besides that, for a remaster, they would probably have to voice all the deranged lines that are in that game. It's not impossible, I just think it might be easier to do tes6 than remastering tes 3.
I miss stealing full suit of glass armor as a thief lol
The Ai voice stuff is imo good enough to implement in a Morrowind reboot.
Or the remake route where they rebuild it from the ground up with voiced dialogue and rehauling the gameplay to fit modern audiences. It'll still -hopefully- retain the spirit of Morrowind but it's going to deliver an entirely different experience, which is likely what existing fans may not like. It's ultimately not the same game and I agree with Todd Howard stating Morrowind is already perfect.
Unless you're tlaking about just boosting the graphics a bit, and leaving everything un touched, and in that case.. no reason to bother.
1) modern gamers cannot handle the Morrowind, or even old school ways games used to be.. They have to have everything hand held.. They can't pay attention longer than a goldfish, and if you have to have them read more than 2 sentences, their brains fall out of the back of their head, as they struggle to engage their non functioning reading comprehension skills while fighting their ADHD demons. (lol ok it was partialy a joke, but at the same time, sadly it kinda isn't. People just don't have the attention span or patience anymore.)
2) Everything is in text.. Refer above to #1. They would have voice act everything.. Which isn't going to happen.. Or take an excessively long time to hyper simplify every single interaction with NPCs down to skyrim level which completely destroys half the immersion, and point of Morrowinds deep story, lore, and back stories. (it would also break quests, as many hints, and tid bits of knowledge come from third party sources that don't have to do with the actual quest)
3) The game world only seems big because of the horribly short draw distance, molasses move speed, and everything is hallways. Can't really climb or go up small hills, or cliffs. If you were to make Morrowind in the Creation Engine of today with Starfield, or Unreal like Oblivion, it would be depressingly small. Players would require the abaility to climb hills, and sprint. This would require you to either make the world vastly bigger, or just deal with the depressingly small and compact world space.
4) Many of the characters, quests, situations, encounters, etc. would all have to be overhauled for a modern style combat system. Everything is balanced around the DnD dice roll mechanics. That alone would take excessively long amount of time.
5) They can't just have an AI slap on new shiny wrapper on it, and call it a day like they did with Oblivion. The models are far too old, and would have to be completely re done from the ground up to make it look remotely decent or modernized to call it a proper remaster.
You'd have to pretty much rebuild the entire game from the ground up, including the story, encounters, quests, rebalance the items for the modern combat system, and countless other things.. You may as well just make a new TES game at that point.
I look at Morrowinds lack of voice acting, writing, means to fast travel and everything else I DO NOT want to be changed at all and sincerly hope not!
I agree with most of your other points but these two are just wrong. Look up studies about this and you'll read that this isn't true. It's the same thing when Aristoteles complained about the youth of today. People still read books.
Also, they clearly did more than putting the old assets through an AI. Modders did some of that for the retail version back then. These are new assets.
My own two cents reflect what was already said though. They would have to put a ton of work into it, making an actual good RPG for once. If they just remake it in how Skyrim and Oblivion are, then people will complain. If they make it as it was, people will complain.
So, to modernize all of this is a Baldur's Gate level of work. Voice work, actual dialogue trees that matter, bigger world map. It would be amazing. But I do not see this happening. Bethesda under Howard has become so money driven that the risks are too large and the investment too high. Skywind is our only hope. And it's a ♥♥♥♥♥♥♥ shame because Morrowind has such a unique setting and mix of ideas. Oblivion and Skyrim are great, don't get me wrong, but they are kindergarden playgrounds in comparison.
A full ongoing open source modern remake of the core morrowind engine with improved mod handling.
There is your remake.