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It's horrendously optimized there is no reason it should be so resource intensive.
I get 60fps indoors pretty steady (probably capped by my monitor refresh rate since I have vsync on. I've never had as low as 50 FPS indoors.
Outdoors I get between 30 and 48 FPS which I'm happy with and a very odd seconds stutter down to 20 once in a blue-moon.
I consider all that pretty playable I'm on Ultra settings 1080p.
I'd assume there is some sort of specific issue with your card or the drivers in relation to your card or indeed CPU/Bios or you play on 8K or something given your frame rates.
So what sort of resolution do you play at?
Agreed, even though Oblivion is one the greatest games ever made in living memory, I just don't think it justifies £50 for a remake. They probably made it £50 to make up for the losses in Starfield
Absoluteness
It's really not, though. I have probably a dozen or more games on my PC made with UE5 that run perfectly with my somewhat outdated setup. As a UE5 developer, though, I know that there is a LOT that goes into optimizing a game and it takes a long time. UE5 lighting is extremely demanding and if not handled properly, it's very, very easy to create a game that runs poorly. It can be done, but lots of devs are lazy and breeze past the playtesting phase or just ignore the issues.
This is much more of a dev issue than a UE5 issue.
I have zero issues on my RTX 4070Ti computer and my RTX 4080 computer. You probably are using an HDD or some happy meal SSD, and a potato CPU. I recommend buying a high quality NVMe SSD, and not a decade old cheap 2.5" SSD or SATA SSD.
Unreal Engine 5 + Bethesda's base engine does not mesh well for most operating systems and unless you are literally above the 10% of gamers who have $4k PC's and the best graphics cards in the industry, there's issues to be had.
I'm not playing this game until a major patch fixes the performance. This is unacceptable.