The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Fast Apr 26 @ 12:00pm
Should Have Made ES6 in UE5 ...
Instead we gonna get janky ass creation engine all over again...
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Showing 1-15 of 17 comments
Vik Apr 26 @ 12:03pm 
I hope so. Modding would be much more easier.
kdodds Apr 26 @ 12:05pm 
Originally posted by Fast:
Instead we gonna get janky ass creation engine all over again...
All of the problems on a 20 year old remaster are being caused by the very engine you're recommending. Just, no. The remaster is only using the renderer from UE. Pure UE can not handle BGS dynamics. Even only the renderer is proving that you need a GPU 20 years in the future just to play a BGS RPG running under it.
★REM★ Apr 26 @ 12:07pm 
Originally posted by Fast:
Instead we gonna get janky ass creation engine all over again...

Source? I'm pretty sure Creation Engine is not going to be in ES6.

Originally posted by kdodds:
All of the problems on a 20 year old remaster are being caused by the very engine you're recommending.

Wrong, Totally wrong.
UE5 is a good engine with great optimization tools, if Devs does not use those tools properly, is not the engine to blame.

Also, it's an engine that need decent hardware to run smooth, and that is not the engine to blame, but the players that against common sense try to play UE5 on 10+ years old hardware.
Last edited by ★REM★; Apr 26 @ 12:09pm
Don’t get me wrong, it’s a good engine. However, they really need to take a page from CIG’s playbook and commit to a proper overhaul, much like what CIG has done with Lumberyard (formerly CryEngine). The foundation is solid, but it’s long overdue for a deeper, more trans-formative upgrade rather than just incremental tweaks.

That said, Bethesda is no CIG, and I seriously doubt Microsoft has any real interest in pushing for meaningful innovation in the engine. Their focus seems more on maintaining the status quo than on driving the kind of technical leap the platform truly needs.
Bootstrap Apr 26 @ 12:09pm 
So we can get average looking visuals that run like garbage again? I'll take the creation engine along with it's jank any day over UE5.
Originally posted by Bootstrap:
So we can get average looking visuals that run like garbage again? I'll take the creation engine along with it's jank any day over UE5.
There's nothing wrong with UE5. Don't blame a tool if you don't know how to use it.
Fast Apr 26 @ 12:11pm 
Originally posted by kdodds:
Originally posted by Fast:
Instead we gonna get janky ass creation engine all over again...
All of the problems on a 20 year old remaster are being caused by the very engine you're recommending. Just, no. The remaster is only using the renderer from UE. Pure UE can not handle BGS dynamics. Even only the renderer is proving that you need a GPU 20 years in the future just to play a BGS RPG running under it.

I guess you never opened unreal engine 5 in your life and just squirt random words out and hope it sticks?

Im not sure you understand anything at all. But for the sake of giving you the benefit of the doubt.

Unreal Engine 5 is a platform, the performance problems you see in modern games outside of the stutter we saw in 5.2/3 (which has been resolved), are to do with developers failing to properly use the tools available to optimise their product, not because the engine is faulty or flawed.

UE5 is developed with an incredible set of tooling specifically for optimisation but it doesnt make any difference if developers are not taking training on optimisation or tooling in UE5.

Which btw is incredibly common because training courses for UE5 are some of the most expensive and if you have 10-50 people you need to retain it becomes expensive quickly so a lot of companies skip this process. Subsequently you end up with optimised garbage in a really good engine.

This doesnt make the engine bad, in fact UE5 is one of the best engines available and the uptake even where normally proprietary tech would be used has been massive because of this.
I assume TES6 will be using creation engine combined with UE5, same like oblivion remaster.
Originally posted by spicy little monkey:
Originally posted by Bootstrap:
So we can get average looking visuals that run like garbage again? I'll take the creation engine along with it's jank any day over UE5.
There's nothing wrong with UE5. Don't blame a tool if you don't know how to use it.

At a certain point its hard not to blame the tool when literally every single UE5 game spanning multiple different studios across multiple countries has the same exact issue.
Last edited by Bootstrap; Apr 26 @ 4:11pm
guys if the devs are the problem then how come every UE5 game that released in last 3y runs like absolute ♥♥♥♥? Always weird reading these comments. You think the devs do it intentionally? Hell nah. It's the engine.
Fosty Apr 26 @ 4:20pm 
UE5 is ass
Originally posted by rIdzu. x64 👊😎:
I assume TES6 will be using creation engine combined with UE5, same like oblivion remaster.
That's probably true.
I'd prefer they stick to the Creation engine and update it to properly handle ray tracing
Originally posted by Pairy Henis:
Originally posted by rIdzu. x64 👊😎:
I assume TES6 will be using creation engine combined with UE5, same like oblivion remaster.
That's probably true.
I'd prefer they stick to the Creation engine and update it to properly handle ray tracing

no it will never happen. Bethesda did nothing for this remaster, Virtuos did everything. Bethesda is just the publisher.
Last edited by Micromanner; Apr 26 @ 4:27pm
Originally posted by Fast:
Instead we gonna get janky ass creation engine all over again...
UE5 is trash, Developers should go back to UE4.
Dodece Apr 26 @ 4:49pm 
There are recurring issues with the Unreal engine, and these issues exist independent of the studio, and sometimes the developers who license the engine. Used to build game engines in house for their games. Unreal has been oversold, and likely way too early. Likely to meet a deadline.

With that being said I prefer engines developed in house, because they are built to do what a game specifically needs. They don't require a developer to compromise their vision. While a person may think Unreal looks visually better. The Elder Scrolls plays very different from the majority of games, and I don't want them to lose that feeling for Unreal.
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Date Posted: Apr 26 @ 12:00pm
Posts: 17