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Source? I'm pretty sure Creation Engine is not going to be in ES6.
Wrong, Totally wrong.
UE5 is a good engine with great optimization tools, if Devs does not use those tools properly, is not the engine to blame.
Also, it's an engine that need decent hardware to run smooth, and that is not the engine to blame, but the players that against common sense try to play UE5 on 10+ years old hardware.
That said, Bethesda is no CIG, and I seriously doubt Microsoft has any real interest in pushing for meaningful innovation in the engine. Their focus seems more on maintaining the status quo than on driving the kind of technical leap the platform truly needs.
I guess you never opened unreal engine 5 in your life and just squirt random words out and hope it sticks?
Im not sure you understand anything at all. But for the sake of giving you the benefit of the doubt.
Unreal Engine 5 is a platform, the performance problems you see in modern games outside of the stutter we saw in 5.2/3 (which has been resolved), are to do with developers failing to properly use the tools available to optimise their product, not because the engine is faulty or flawed.
UE5 is developed with an incredible set of tooling specifically for optimisation but it doesnt make any difference if developers are not taking training on optimisation or tooling in UE5.
Which btw is incredibly common because training courses for UE5 are some of the most expensive and if you have 10-50 people you need to retain it becomes expensive quickly so a lot of companies skip this process. Subsequently you end up with optimised garbage in a really good engine.
This doesnt make the engine bad, in fact UE5 is one of the best engines available and the uptake even where normally proprietary tech would be used has been massive because of this.
At a certain point its hard not to blame the tool when literally every single UE5 game spanning multiple different studios across multiple countries has the same exact issue.
I'd prefer they stick to the Creation engine and update it to properly handle ray tracing
no it will never happen. Bethesda did nothing for this remaster, Virtuos did everything. Bethesda is just the publisher.
With that being said I prefer engines developed in house, because they are built to do what a game specifically needs. They don't require a developer to compromise their vision. While a person may think Unreal looks visually better. The Elder Scrolls plays very different from the majority of games, and I don't want them to lose that feeling for Unreal.