The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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New level system is beautifully streamlined?
For myself, I'll answer this question with a yes.

Since it actually got harder to achieve an allrounder.


Back then on my 360, I've chosen a Breton to reach level 51 with +5, +5, +1 each level up.
So I carefully crafted a custom class. I cannot remember my skills, since I've wrote this all with pen and paper back then. ^^
I'm sure there would have been builts with luck bonus from start, that require a far lower level to achieve 100 in all the attributes.


With the new levelsystem, it's partially easier but also partially harder.
The older system even allowed +5, +5, +5 on 3 attributds, as long as the respective skill with the governing attribute got raised 10+ times.
But even with just +5, +5 and +1 (luck), these are basically still 11 points.

So with the benefit of having an open system that even gets feeded by secondary skills, I still ended up having them maxed before reaching 100 in all attributes.
While I used the jail system (to lower skills) already in the original, I definitely DID NOT have to level up to 55 for getting all the attributes to 100.

Which is because you only get 12 points and luck costs 4.



Surely... It's considered the dump attribute and as of my current fails to receive the 2 last missing masterlevel apparatus on 100 luck, I am very agreeing on this stance.

Still, all on 100 is considered a max char. So that's why I grinded for it with almost 3 years of jail on my char. :awkward:



But well, aside of me being used to an allrounder in Oblivion, the new level system also invites to actually make a proper "built" instead of an allrounder. :D
I like that. :steamhappy:



What's your take on the new level system?
Last edited by Just Chill; May 15 @ 1:12pm
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Showing 1-5 of 5 comments
Redwood May 15 @ 1:15pm 
No problem with leveling up in Oblivion Remastered, here. It is perfectly paced, completely earned. It gets more difficult in later levels, since you have so many 100 skills, but that is perfection, too.
kdodds May 15 @ 1:38pm 
Agree, leveling is much better than I remember. I recall being a level 100 athlete and acrobat within moments of starting, just be playing normally. After almost 30 hours, I'm still like level 13 or 14.
[TG] zac May 15 @ 2:21pm 
Like that it encourages different styles of play.

Only complaints I have is that skills seem to level very quickly (probably too fast) and a number of skills like athletics, acrobatics, merchantile that you cannot help but level (that you would rarely select as majors) doing so causes you to over all level a bit too fast. (I actually gained a full level just from coming back from a dungeon carrying a bunch of crap and selling it)
(magic was also changed to level based on mana used not spells cast so big nukes seem to matter a lot more now vs smaller consistent spell casting)

Honestly say what you will about elder scrolls 2 and its remake on the unity engine but they did get the categories of skills right.

There you had majors that contributed to your over all level, minors that only somewhat did and the unselected ones didn't contribute to your over all level at all.
Last edited by [TG] zac; May 15 @ 2:23pm
Sourjack May 15 @ 2:26pm 
As usual, the RPG was stripped to cater to ### ## people that cant understand basic RPG mechanics
Last edited by Sourjack; May 15 @ 3:16pm
CHASE6 May 15 @ 7:34pm 
I like it a lot. I never did efficient leveling cos I find the idea boring. They said, it would suck to sometimes level with nothing more than a +2. I like that the attribute increases are still very much the same, just with the really annoying part gone.
Last edited by CHASE6; May 15 @ 7:36pm
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