Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well, in this remaster it is not like that, now do not even go near the prorata in Chorrol or Kvatch since I have appeared an Oblivion door near Anvil without having delivered the amulet or done anything main, I have not entered since I will only do it when the main story begins in Kvatch.
Gates appearing before that (in places other than Kvatch, obviously) are likely bugs that will disappear on a reload.
I found a gate before I delivered the amulet a couple of days ago. Friggin Feather Sigil Stone. It was NW of Cheydinal in the forest. I had a compass marker for one appear NW of azura's shrine, but the gate wasn't actually there, just the marker. I'm level 16, but I could probably sleep 10 or 12 times. It's all been dungeon fetching and roaming.
It's surely buggy behavior, i have no doubt. I've got many many playthroughs, I can't remember ever seeing a gate before the amulet gets to Weynan Priory.
Most of the gates open upon completion of Find the Heir, main quest.
A second wave of gates open upon completion of Dragon Shrine, main quest, including the special Cheydinhal and Fort Sutch gates.
A couple of gates open near Bruma when you start Defense of Bruma, main quest, including the great gate (or soon thereafter).
They all close when you finish the main quest, except possibly some of the bugged gates.