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Heh. Dealing with the starting Crusader's Kleptomania before the Sanitarium unlocks is like a mini game in itself. I'm always relieved when the first post-tutorial expedition is done so that I can try to avoid using him until I can cure it.
The heroes seem to pick up compulsive and materialistic quirks often enough that I don't think we need changes to the curio system. Combining that with the risk / reward / gold spend, it's pretty self-balancing overall, I think.
Maybe the XP thing isn't the best of ideas, but I do like the idea of some sort of delayed payoff, something that only happens when the quest is completed succesfully. Then choosing to activate a curio becomes a judgement call, something along the lines of:
Will I be able to finish my quest after whatever (probably bad) effects the curio has on me? Would it be better to skip it, since I don't trust my group to pull through with a disadvantage?
- Shallow Grave ( very worth )
- Moonshine Barrel (worth)
- All kind of chest (very worth)
- Dinner carts or table (worth, because it means I don't need buy much food to Warren)
- Scrolls (super worth)
- Confession Booth ( worth, because it lower the risk of dungeon run)
- Eldritch Altar (worth)
Burning scrolls means even on dark runs you should bring 1 torch.
Curio system obviously could use some fine tuning, but it's a great thing as it is right now. Some are not really worth it, I've repeatedly gotten less money from a pile of bones than the holy water did cost in town - curious, does +++ loot from Black as pitch also affect curio loot?
Yes it does... Ive gotten freaken ancestral items from curios this way.
It definitely does, I ran a pitch black run on veteran and netted 20k gold in one run.