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https://steamcommunity.com/sharedfiles/filedetails/?id=2208299750
I hope your experience will now improve.
hunger is being hungry, as in, needing sustenance, food. Do you just randomly have episodes of chronic hunger that you can easily die from several times in a row on the way to your bedroom?
i don't want hunger REMOVED but the whole "your entire party is now randomly starving to death right after eating" nonsense is absurd
anyway this mod is basically all i wanted anyway. Eating during camping totally makes sense but if you as a human being are susceptible to instant death / severe mental stress after not eating for about twelve seconds theres something wrong
i just think treating hunger as a chance-based trap that does not take previous eating into consideration is nonsense. I mean, really, where is the logic behind this?
it isnt even just random hunger checks; your characters don't experience hunger and do not have hunger bars so you can literally get 3 hunger checks in a row. that doesn't make any sense at all. to make it worse, if you let your characters STARVE, (as they havent eaten in about three seconds, meaning theyre now starving again, naturally) they take some heavy sanity damage especially for how early in the game i am.
EDIT 6 hours. I know the game is hard. It took me nearly 400 hours to win the first time. If you don't give up, you'll make it. It's actually not possible to lose the game. Just don't start over.
why is it even labeled hunger if it shares quite literally zero characteristics with any and every hunger mechanic in literally every single instance of a hunger mechanic
this is not an exaggeration. it is fundamentally not a hunger mechanic at all. its a trap mechanic you need to have a completely random amount of resources for at any given moment.
you are fully aware how ridiculous placing this nonsensical chance based "starve to the point of damage over the course of perhaps three feet" garbage on the same level as that other stuff is. come on now.
also i never mentioned anything about not being able to win. condescending and annoying wow
I think you know I wasn't referring to your ability to win. I was trying to encourage you. You're the one who mentioned the 6 hours. When you reach 800 hours, you'll understand the intent behind the design choice and and endure it. It's actually a minor thing. You want to see it for more than it is. If you want to think I'm being condescending, even after mentioning my own trouble and trying to be understanding and empathetic, then I guess there's nothing else to be said. Have a nice day.
Upon entering a dungeon, you have a buffer of two hallways before hunger traps begin to spawn. Whenever you encounter said trap, there's a one hallway buffer before it has a chance to spawn again. And 7.5% chance isn't really much, which means you just got unlucky. Happens to the best of us.
Yes you can. Buying every piece of food will carry you through even if the RNG Jesus decides to screw with you a little bit. Fortunately, food is dirt cheap, not to mention certain curios can lend you some extra.
you severely underestimate how much gold I have. also, I really cannot buy enough food, I don't know what to say. I don't have any access to healing items and all of my healing skills are mid-combat because all of my heroes are low level.
When I trigger a "hunger trap" (absurd.), it takes at LEAST 4 food. the shop sells a MAXIMUM of 16 food on the best of days and I FREQUENTLY end up near the end of a quest and I need to back out because my team has suddenly decided to throw up arms and starve themselves to death because they havent eaten in four minutes.
There's a maximum amount of spawned hunger traps. If you get three in a row, it means there won't be any more for the rest of the dungeon.
That is, unless you were backtracking like mad. Every time you enter a hallway after the first time, there's a chance to spawn fights, traps, and hunger traps in any empty tile.
Also you can't actually get three in a row. It's forbidden by the code. You get a one(?)-hallway grace period where you can't trigger hunger traps.
Also, Antiquarian exists. Tag her along a few times, make sure she interacts with every curio possible, and you'll have money for anything you want.
Well yes, that's how the game works. The only means to heal are through food or combat skills. There's a strategy calling "Stalling" - it's when you have only one enemy left to kill, but instead of finishing him off right away, you stall for a few rounds by using whatever healing and stress-healing skills you have. A potent strategy that you must take advantage of.
16 food means you're venturing into "Short" dungeons, which is more than enough for that duration. Especially considering that you don't need to take extra food for camping.