Darkest Dungeon®

Darkest Dungeon®

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it's a gabe Feb 10, 2017 @ 7:05am
Regarding the controller support
Seeing as how the game is available on the PS4 as well, it's very refreshing to see that they added controller support to the PC version, something I've seen other devs, indie or otherwise, either ignore or deliver poorly.

My question is, how partial is the controller support? Is this one of those cases where only Steam controllers will work, or is this a game I can play only with my controller without ever thinking about my keyboard and mouse?
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Showing 1-15 of 18 comments
redhookjohn  [developer] Feb 10, 2017 @ 8:52am 
The partial controller support only refers to that it doesn't work with ALL controllers out there and it only uses PS4 glyphs currently. That said PS4/XBOX/Steam Controllers should work, and the game is 100% playable without kb/m.
it's a gabe Feb 10, 2017 @ 9:44am 
Originally posted by redhookjohn:
The partial controller support only refers to that it doesn't work with ALL controllers out there and it only uses PS4 glyphs currently. That said PS4/XBOX/Steam Controllers should work, and the game is 100% playable without kb/m.

Ah, thank you! A heads up, though. Most of the times when developers mention partial controller support on Steam, it means that either there's a launcher before the game (e.g. games developed with Unity), or that, although the game is fully playable with a controller, the on-screen prompts will still refer to keyboard commands (e.g. Euro Truck Simulator 2). More close to my question, Warframe's partial controller support means that only combat and exploration can be done with controllers while part of the UI must be interacted with the mouse (or at least it was like that when I played it with an XBox controller).

Are there currently any plans to implement XBox prompts?
redhookjohn  [developer] Feb 10, 2017 @ 9:45am 
Originally posted by caelumsixsmith:

Are there currently any plans to implement XBox prompts?

Yup!
DAMBIT Feb 10, 2017 @ 10:47am 
please do it asap! i mean i know the PS controller conversion to xbox lol but it messes me up with the X ! and i need to be able to use controller when my 4 month old sits on my lap as i play dangit ;) just glad to hear its planned to be implemented
it's a gabe Feb 10, 2017 @ 10:50am 
Originally posted by Mr. Dambit:
please do it asap! i mean i know the PS controller conversion to xbox lol but it messes me up with the X ! and i need to be able to use controller when my 4 month old sits on my lap as i play dangit ;) just glad to hear its planned to be implemented

It shouldn't mess up anything, as far as I'm aware. The X on a DualShock controller corresponds to A on an XInput one, so it's not much about what each button does, but the on-screen prompt. When it shows X on screen, pressing A on the XBox controller should have the exact same result.
Cymattics Feb 15, 2017 @ 5:24pm 
Am I missing something or is controller support just right-stick as mouse cursor, and triggers as mouse buttons? I don't see any button prompts/DS4 glyphs either.
it's a gabe Feb 15, 2017 @ 7:15pm 
Originally posted by Obzenium:
Am I missing something or is controller support just right-stick as mouse cursor, and triggers as mouse buttons? I don't see any button prompts/DS4 glyphs either.

Something's wrong. Perhaps if you're using DS4, something went wrong with the driver installation? The controller support doesn't make use of cursors at all, actually.
moljac024 Jul 1, 2017 @ 10:15am 
How hard can it be to add xbox controller glyphs? It's been 6 months and you managed to release an expansion but this feat was too difficult? Is it really that low priority?

Isn't the xbox controller like, 500 times more popular than the PS4 one, on PC?
Last edited by moljac024; Jul 1, 2017 @ 10:16am
it's a gabe Jul 1, 2017 @ 10:48am 
Originally posted by moljac024:
How hard can it be to add xbox controller glyphs? It's been 6 months and you managed to release an expansion but this feat was too difficult? Is it really that low priority?

Isn't the xbox controller like, 500 times more popular than the PS4 one, on PC?

True that. Even though there is some native DualShock 4 support on PC (I think solely from Steam, but I could be wrong), XInput devices are still the norm for a lot (and I mean A LOT) of developers. And honestly, there's little to no excuse not to add on-screen prompts that match the XBox controller buttons.

Some games already have a built-in system where it recognizes if you're using a DS4 or an XInput device and changes the prompts automatically based on that. Or even before tha was ever thing, PSO2 and FFXIV allowed players to manually select which on-screen prompts they want to use.

I understand that Red Hook is a much smaller studio than Square Enix and SEGA, but no one can say they're at the edge of bankruptcy. Darkest Dungeon is a critical and commercial success (it HAS to be a commercial success, otherwise they wouldn't have the means to develop the DLC), so there isn't much of an excuse not to implement this feature. It shouldn't be difficult if the game already uses on-screen prompts for keyboard and mouse as well.

Unless, you know... priorities.
Ghin Jul 1, 2017 @ 12:46pm 
As someone who has had to do the controller stuff, it's much more complicated than you realize as a gamer.
it's a gabe Jul 1, 2017 @ 1:18pm 
Could it be that it depends on the person doing it? There's this small game called Planetship, developed by a very small group of developers, which has full controller support with XBox glyphs and all.

I actually just opened it to check if it transitions seamlessly between kb/m and controller glyphs and it does. I don't have DD installed right now, but I suppose it does the same? What exactly makes it so complicated that it's taking them a lifetime and a half to implement the XBox glyphs?
it's a gabe Jul 1, 2017 @ 1:28pm 
I think it's worth mentioning Streets of Rogue, another successful Early Access story that features full controller support. It's being developed by a single person and has XBox glyphs in-game. I can't check if it has DS4 ones since I don't have a DS4 controller, but the developer mentioned he uses a plugin called Rewired, which supports DS2, 3, and 4.

Rewired: http://guavaman.com/projects/rewired/docs/SupportedControllers.html

Post where the developer mentions rewired: https://steamcommunity.com/app/512900/discussions/1/340412628172819590/
mcflux101 Aug 26, 2018 @ 12:35am 
I tried to play with a steam controller and cannot even create a game file. It shows an X when i use some buttons and selects a game file, but I cannot pass that point. Does someone has a good and functioning steam controller configuration? there was no community configuration available.
MagicTurtle Sep 14, 2018 @ 12:55pm 
Originally posted by mcflux101:
I tried to play with a steam controller and cannot even create a game file. It shows an X when i use some buttons and selects a game file, but I cannot pass that point. Does someone has a good and functioning steam controller configuration? there was no community configuration available.
You have to turn off controller support in the options menu of Darkest Dungeon for the steam support to work. Right trigger selects things your cursor is on. Seems you can play the game like this but it doesn't feel smooth. I wish I could use directional arrows or something to navigate, and X to select and such. Still looking around for controller mapouts myself before I try to dabble...
yrudoy May 15, 2019 @ 5:43pm 
Originally posted by redhookjohn:
Originally posted by caelumsixsmith:

Are there currently any plans to implement XBox prompts?

Yup!
Looks like those plans fell through. I just tried played the game with an Xbox controller and I still get incorrect prompts.
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Date Posted: Feb 10, 2017 @ 7:05am
Posts: 18