Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel

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DeerTrivia 15/out./2014 às 11:29
So let's the discuss the game's *actual* problems.
I say *actual* problems because "It uses the same engine as BL2!" is not a problem.

Those of us who've spent some time actually playing the game: what are your complaints? What do you think they need to improve? What should be fixed in future patches?

I'm currently five hours in, and here's what I've noticed:

- The Moonstone Chests need a much clearer indication of what they are and what they'll cost. Seems like quite a few people, myself included, have wondered where all of our Moonstones went, and I think they went into chests that didn't give much (if any) warning about their cost.

- Moon buggy physics need work. Honestly, I'd love to see them react to the low-gravity the same way characters do; if it's going to be wonky, make it wonky for that reason, rather than the current one of just not handling well.

- Low gravity effects on loot: I get why loot goes flying everywhere. Really, I do. It makes sense in low-grav, but sadly, that doesn't mean it's fun to go chasing after it when it explodes out of a corpse, and on more than one occasion I've lost items because they've flown off the edge of a cliff and landed in lava. This needs to be toned down.

- Ability to mark inventory items as junk needs to come back.

- Oz canisters should not be blue. It's a constant cycle of "Ooh, blue ite- aw. Never mind."

- Moonstones should auto-pickup.

And while this can't be patched out, I gotta say I'm underwhelmed by the new species of monsters we're seeing on the moon so far. Some of them just seem very bland (the flying Not Rakk things I can't remember the name of), and those that could be cool (Shigguraths) aren't really given any sort of context or justification. It's just like "Hey, here's a weird thing."

Howsabout you guys?
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Exibindo comentários 1630 de 141
DeerTrivia 15/out./2014 às 15:00 
Escrito originalmente por CatPerson:
Escrito originalmente por Zara:
About the marking as junk issue, in this game you can sell all items NOT marked as favorite. I'm guessing they did this so you could mark less to do the same thing basically.
Yeah but it means you have to mark everything as favorite ... some of us might have used "no mark" to indicate gear that you hadn't decided on yet, or were needed for a quest, or whatever.

This is what I used to do. When I found a gun that I was undecided on, I just wouldn't tag it as anything. I kept them on me because I wanted to have them if a situation requiring them arose, but I didn't keep them in regular rotation.

Not a huge deal, but junk tagging was a nice QoL feature that I'd like back.
Pillow 15/out./2014 às 15:09 
There are a few moonstone chests around I think just main story line quests. Titan Industrial Facility has one that is 40 moonstones to open. It does have an indicator in the lower right corner that shows the cost to open, but if you open in a hurry it could be easy to not notice. I had 35 and did scrounge around to find 5 more to open it.
DeerTrivia 16/out./2014 às 12:35 
There is a serious lack of fast travel stations. Should be a new one every time you enter a new area, and every time you hit the end of a quest chain (like the one at the end of the Bloodshot area in BL2 - a "Get back to town quick" option).
Mutant1988 16/out./2014 às 12:41 
Escrito originalmente por Highres:
There is a serious lack of fast travel stations. Should be a new one every time you enter a new area, and every time you hit the end of a quest chain (like the one at the end of the Bloodshot area in BL2 - a "Get back to town quick" option).

This is probably intentional padding though. Every time you have to run to an objective and then backtrack to a fast travel station is another couple of minutes to add to the marketed gameplay time.

So yeah, I wouldn't expect that to ever be patched.
dat_potatoe 16/out./2014 às 12:44 
-Oxygen is a gimmick. I made a thread a bit ago explaining why. In short, its WAY too common, nearly impossible to run out of, and it barely does anything. Overhaul the entire system.

-Why the ♥♥♥♥ are there random moonstone chests outside of Concordia? I opened a chest in a far away location thinking it was just another chest and ended up spending 40 MOONSTONE on two crappy blue weapons. Unacceptable.

-The area that the Spring's missions take place in. It's just a long stretch of land you end up running back and forth constantly on, with nothing interesting about it and scarcely any fights outside of spread out Kragons. Also on the Concordia side of the divide it's near impossible to drive back to the Spring's side, you have to take the launch pad on the left exit. Every other area I've played so far seems fine, but this area in particular is just a massive headache.

-Tying into the above, fast travel seems to be quite lacking overall.
Última edição por dat_potatoe; 16/out./2014 às 12:45
Gorebane44 16/out./2014 às 12:45 
game just isnt funny at all like the first two were =(
BubbRubb 16/out./2014 às 12:53 
I agree with the OP's points. I will add that I find the player characters boring. The skill trees suck so bad. The skills are like 2% damage and 1% health increase... zzzz
No Soy Pls 16/out./2014 às 12:55 
Thanks for all these comments.... you guys saved me 60$
Gorebane44 16/out./2014 às 12:56 
once I beat this game I will be going back to bl2 which is actually funny even after 700+ hours of playing it over and over. This games humor is just dull or its not even there I dunno. When I first played bl2 I was laughing so hard I was crying most the way through but in this game I just keep thinking am I done yet... =( Really wanted to love it but I dunno. Maybe the dlcs they release can salavage the game and actually add humor to it.
dat_potatoe 16/out./2014 às 13:03 
Escrito originalmente por Hoarderlander:
Thanks for all these comments.... you guys saved me 60$

Just because the game has some flaws doesn't mean it's not worth buying.

This games humor is just dull or its not even there I dunno

I disagree. It's at the very least better than Borderlands 1, which I consider forgettable in almost every aspect.
Última edição por dat_potatoe; 16/out./2014 às 13:07
GM Pax 16/out./2014 às 13:23 
Escrito originalmente por Highres:
- The Moonstone Chests need a much clearer indication of what they are and what they'll cost. Seems like quite a few people, myself included, have wondered where all of our Moonstones went, and I think they went into chests that didn't give much (if any) warning about their cost.
Yeah, a comfirmation prompt for these seems to be in order.

- Moon buggy physics need work. Honestly, I'd love to see them react to the low-gravity the same way characters do; if it's going to be wonky, make it wonky for that reason, rather than the current one of just not handling well.
... that'd make them almost undrivable. But ... maybe when you use the BOOST, they react "properly" to low gravity? At least then it'd be controllable, selectible.

- Low gravity effects on loot: I get why loot goes flying everywhere. Really, I do. It makes sense in low-grav, but sadly, that doesn't mean it's fun to go chasing after it when it explodes out of a corpse, and on more than one occasion I've lost items because they've flown off the edge of a cliff and landed in lava. This needs to be toned down.
Or redirected so that their LATERAL inertia is greately reduced, so that mostly they go UP a bit, and then "drift slowly to the ground" ... if that's possible within the physics engine, of course.

- Ability to mark inventory items as junk needs to come back.
Disagree. Either it's a favorite, or it's not.

- Oz canisters should not be blue. It's a constant cycle of "Ooh, blue ite- aw. Never mind."
Agreed. Make them the same reddish of a healing vial, perhaps?

- Moonstones should auto-pickup.
YES! Yes, yes, yes, yes!! A thousand times: YES!!!

And, it really annoys me how things that ARE auto-pickup in the Zoomy, are NOT auto-pickup when riding a Stingray. Really, REALLY annoys me.

[...] I'm underwhelmed by the new species of monsters [...]
Very much agree.

Howsabout you guys?

"Too small, too short". The actual lunar surface needed to be about twice as big as it actually use - more areas, many more. More varied terrain, like we saw in BL2 as compared to BL1. The number of story missions is anemic as well; it lends an unfortunate credence to the "just a DLC" crowd.

Some thoughts about more varied terrain, that I hope will at least be added by DLC:

(a) the floor of a deep gorge - with caverns in both sides, leading to cris-crossing bridges partway up the walls. NOT filled with magma at the bottom, thanks. Just, along, linear (maybe curving) area, with some vertical features. Drivable on the bottom, and some caves - but with other caves or sub-areas being "on foot only", as well.

(b) a junk / wreck strewn area that has drivable paths - lots of jumps, overpasses/underpasses, etc. An exciting area to take a Zoomy or Stingray through. Like being able to race in, around, and THROUGH the Drakensberg or a similarly-huge crashed ship (or several of them - a spaceship junkyard of sorts, perhaps?)


...


Another thought I had - and I admit that sadly, it might simply not be possible pre-BL3 - relates to the vehicle options: I'd love to be able to unlock continued upgrades for the VEHICLES, too. Change up the weapons, for example - unlock more options for the Stingray than just "flak gun // cryo rocket" ... how about alternate elements for that rocket, for example?
Última edição por GM Pax; 16/out./2014 às 13:28
DeerTrivia 16/out./2014 às 14:19 
Escrito originalmente por GM Pax:
... that'd make them almost undrivable. But ... maybe when you use the BOOST, they react "properly" to low gravity? At least then it'd be controllable, selectible.

Maybe. I just like the idea of a slow-motion leap over a canyon, and considering how hard it is to make some of those jumps, even with boost, I'd rather it be too easy with low grav vehicles flying over it than too hard. Ideally they'd find a happy medium, but if they can't, if it has to be bad one way or another, I'd rather it be bad because of floaty low grav. That would at least allow for some fun with the badness.

Or redirected so that their LATERAL inertia is greately reduced, so that mostly they go UP a bit, and then "drift slowly to the ground" ... if that's possible within the physics engine, of course.

See, this I would like. There is, theoretically, some fun to be had with items in low gravity. If after killing a boss there was a sweet piece of loot gently floating up, it'd be like jumping to grab the scepters in Super Mario Bros. 3. Not something you need to do, but just a fun little "Hey, let's see if I can do this."

Agreed. Make them the same reddish of a healing vial, perhaps?

Agreed.

"Too small, too short". The actual lunar surface needed to be about twice as big as it actually use - more areas, many more. More varied terrain, like we saw in BL2 as compared to BL1. The number of story missions is anemic as well; it lends an unfortunate credence to the "just a DLC" crowd.

Can't comment on either yet, I'm not far enough in, but one of the things I was hoping for, and not yet seeing, is varied terrain on the moon. Just because it would be so nutty to run around in craters and canyons and whatnot, and then suddenly having to go to a forest on the moon, or an ocean on the moon, or an [INSERT SOMETHING WE DON'T TYPICALLY THINK OF AS BEING ON THE MOON] on the moon. So far it doesn't seem like they're really doing that, though. It's all just craters and valleys and gorges with lava.
Última edição por DeerTrivia; 16/out./2014 às 14:20
Tirigon 16/out./2014 às 15:01 
Escrito originalmente por Mutant1988:
Escrito originalmente por Highres:
There is a serious lack of fast travel stations. Should be a new one every time you enter a new area, and every time you hit the end of a quest chain (like the one at the end of the Bloodshot area in BL2 - a "Get back to town quick" option).

This is probably intentional padding though. Every time you have to run to an objective and then backtrack to a fast travel station is another couple of minutes to add to the marketed gameplay time.

So yeah, I wouldn't expect that to ever be patched.

I wish companies would stop marketing gameplay time, because you cant really measure it anyways. Take Dark Souls, for example: My first playthrough took me 40 hours. However, I had another character before, that never finished the story because I skilled wrongly and DS1 didnt have respec yet, and that had 70 hours.
My SL1 character had 40 hours. Another character I took into NG++ to get all achievements had, I dont know, but it must have been around 100 or more. My fastest was less than 10 hours. And youtube speedrunners beat the game in little over 1 or 2 hours.

Or take DotA: A game takes no more than 1 hour, and even more than 45 min is rare. But you can play it for 100s or 1000s of hours without it getting boring (imo, anyways. I also know people who stop after 1 game).

So, what is an appropriate gameplay time to advertise?!
GM Pax 16/out./2014 às 15:21 
Escrito originalmente por Highres:
Can't comment on either yet, I'm not far enough in, but one of the things I was hoping for, and not yet seeing, is varied terrain on the moon. Just because it would be so nutty to run around in craters and canyons and whatnot, and then suddenly having to go to a forest on the moon, or an ocean on the moon, or an [INSERT SOMETHING WE DON'T TYPICALLY THINK OF AS BEING ON THE MOON] on the moon. So far it doesn't seem like they're really doing that, though. It's all just craters and valleys and gorges with lava.

... force-sheilded ginormous crater, containing an alien forest, with a very toxic atmosphere (so that O2 mechanics - including the domes, and shielded air-containing buildings/corridors - still matter at least a little), along with some new beasties. There's a DLC setting, right there. :D
AquaScum 16/out./2014 às 17:12 
For me, Highres hit it on the dot. Instead of varied map types, it is just all moon and space with the majority of the differences being that the element has changed (lava, ice, etc.). If the only thing that changed were the variations of the maps, frozen forest of giant ice mushrooms, dormant volcano that froze over, a bio-dome map, just something to give a break from the constant moon look and feel. It could have been a MUCH better game and possibly worth the $60.

I think knowing what I know now, I would have only bought it for $40 (USD) at most.
The DLC better be mind blowing, and NOT on the same moon surface environment as the rest of the game.

Another issue for me is the characters you meet aren't really memorable. And usually they feel like they are just characters they crammed in so you would have to do some more missions and to make it feel more like BL2.

Lastly, as much as I love Australia, I'm feeling pretty left out with the slang and refrences they use since I'm not from there. I was hoping for an over-the-top funny experience with Australian moon people, not scratching my head trying to figure out if that piece of dialogue was supposed to make me laugh or not.
Don't get me wrong, it is funny, but I get the feeling I am missing out on most of the jokes.
In the end I feel like I am listening to conversations of inside jokes between friends. Sure I get what you are saying, but I don't see why it's so funny.

I would rate it a 6.5/10 right now. Maybe the DLC will change that, like how the Tiny Tina DLC for BL2 completely changed how much I loved that game.
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Publicado em: 15/out./2014 às 11:29
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