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This is what I used to do. When I found a gun that I was undecided on, I just wouldn't tag it as anything. I kept them on me because I wanted to have them if a situation requiring them arose, but I didn't keep them in regular rotation.
Not a huge deal, but junk tagging was a nice QoL feature that I'd like back.
This is probably intentional padding though. Every time you have to run to an objective and then backtrack to a fast travel station is another couple of minutes to add to the marketed gameplay time.
So yeah, I wouldn't expect that to ever be patched.
-Why the ♥♥♥♥ are there random moonstone chests outside of Concordia? I opened a chest in a far away location thinking it was just another chest and ended up spending 40 MOONSTONE on two crappy blue weapons. Unacceptable.
-The area that the Spring's missions take place in. It's just a long stretch of land you end up running back and forth constantly on, with nothing interesting about it and scarcely any fights outside of spread out Kragons. Also on the Concordia side of the divide it's near impossible to drive back to the Spring's side, you have to take the launch pad on the left exit. Every other area I've played so far seems fine, but this area in particular is just a massive headache.
-Tying into the above, fast travel seems to be quite lacking overall.
Just because the game has some flaws doesn't mean it's not worth buying.
I disagree. It's at the very least better than Borderlands 1, which I consider forgettable in almost every aspect.
... that'd make them almost undrivable. But ... maybe when you use the BOOST, they react "properly" to low gravity? At least then it'd be controllable, selectible.
Or redirected so that their LATERAL inertia is greately reduced, so that mostly they go UP a bit, and then "drift slowly to the ground" ... if that's possible within the physics engine, of course.
Disagree. Either it's a favorite, or it's not.
Agreed. Make them the same reddish of a healing vial, perhaps?
YES! Yes, yes, yes, yes!! A thousand times: YES!!!
And, it really annoys me how things that ARE auto-pickup in the Zoomy, are NOT auto-pickup when riding a Stingray. Really, REALLY annoys me.
Very much agree.
"Too small, too short". The actual lunar surface needed to be about twice as big as it actually use - more areas, many more. More varied terrain, like we saw in BL2 as compared to BL1. The number of story missions is anemic as well; it lends an unfortunate credence to the "just a DLC" crowd.
Some thoughts about more varied terrain, that I hope will at least be added by DLC:
(a) the floor of a deep gorge - with caverns in both sides, leading to cris-crossing bridges partway up the walls. NOT filled with magma at the bottom, thanks. Just, along, linear (maybe curving) area, with some vertical features. Drivable on the bottom, and some caves - but with other caves or sub-areas being "on foot only", as well.
(b) a junk / wreck strewn area that has drivable paths - lots of jumps, overpasses/underpasses, etc. An exciting area to take a Zoomy or Stingray through. Like being able to race in, around, and THROUGH the Drakensberg or a similarly-huge crashed ship (or several of them - a spaceship junkyard of sorts, perhaps?)
...
Another thought I had - and I admit that sadly, it might simply not be possible pre-BL3 - relates to the vehicle options: I'd love to be able to unlock continued upgrades for the VEHICLES, too. Change up the weapons, for example - unlock more options for the Stingray than just "flak gun // cryo rocket" ... how about alternate elements for that rocket, for example?
Maybe. I just like the idea of a slow-motion leap over a canyon, and considering how hard it is to make some of those jumps, even with boost, I'd rather it be too easy with low grav vehicles flying over it than too hard. Ideally they'd find a happy medium, but if they can't, if it has to be bad one way or another, I'd rather it be bad because of floaty low grav. That would at least allow for some fun with the badness.
See, this I would like. There is, theoretically, some fun to be had with items in low gravity. If after killing a boss there was a sweet piece of loot gently floating up, it'd be like jumping to grab the scepters in Super Mario Bros. 3. Not something you need to do, but just a fun little "Hey, let's see if I can do this."
Agreed.
Can't comment on either yet, I'm not far enough in, but one of the things I was hoping for, and not yet seeing, is varied terrain on the moon. Just because it would be so nutty to run around in craters and canyons and whatnot, and then suddenly having to go to a forest on the moon, or an ocean on the moon, or an [INSERT SOMETHING WE DON'T TYPICALLY THINK OF AS BEING ON THE MOON] on the moon. So far it doesn't seem like they're really doing that, though. It's all just craters and valleys and gorges with lava.
I wish companies would stop marketing gameplay time, because you cant really measure it anyways. Take Dark Souls, for example: My first playthrough took me 40 hours. However, I had another character before, that never finished the story because I skilled wrongly and DS1 didnt have respec yet, and that had 70 hours.
My SL1 character had 40 hours. Another character I took into NG++ to get all achievements had, I dont know, but it must have been around 100 or more. My fastest was less than 10 hours. And youtube speedrunners beat the game in little over 1 or 2 hours.
Or take DotA: A game takes no more than 1 hour, and even more than 45 min is rare. But you can play it for 100s or 1000s of hours without it getting boring (imo, anyways. I also know people who stop after 1 game).
So, what is an appropriate gameplay time to advertise?!
... force-sheilded ginormous crater, containing an alien forest, with a very toxic atmosphere (so that O2 mechanics - including the domes, and shielded air-containing buildings/corridors - still matter at least a little), along with some new beasties. There's a DLC setting, right there. :D
I think knowing what I know now, I would have only bought it for $40 (USD) at most.
The DLC better be mind blowing, and NOT on the same moon surface environment as the rest of the game.
Another issue for me is the characters you meet aren't really memorable. And usually they feel like they are just characters they crammed in so you would have to do some more missions and to make it feel more like BL2.
Lastly, as much as I love Australia, I'm feeling pretty left out with the slang and refrences they use since I'm not from there. I was hoping for an over-the-top funny experience with Australian moon people, not scratching my head trying to figure out if that piece of dialogue was supposed to make me laugh or not.
Don't get me wrong, it is funny, but I get the feeling I am missing out on most of the jokes.
In the end I feel like I am listening to conversations of inside jokes between friends. Sure I get what you are saying, but I don't see why it's so funny.
I would rate it a 6.5/10 right now. Maybe the DLC will change that, like how the Tiny Tina DLC for BL2 completely changed how much I loved that game.