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i dont know about niche...... there is even a game coming called "cuckhold" , it is in early access, that game has a candidate playerbase bigger than minecraft.
You never know what is niche, They make ciclying simulators every year, and there are far more fans to F1 than cycling, it could be the licensing is too expensive....
And, that's still avoiding the fact that F1 manager 22 had solid sales on release. So, it's still a case of this series loosing a player base rather than not gaining one.
Your right about the player base going downhill, and we all know whos fault that is.
They would only screw it up...AGAIN!
In that case it‘s Not impossible to get F1 Manager 2025 or an big Refit to F1 Manager 2025. I Like the Formula-Manager Games with everything real. Everything Else is shredder-Scrap, which you can Play not for long.
I played every 08/15-unrealistic shredder-Scrap Manager in the more That 20 Years waiting time. The MM had in some Parts Innovation, but was in the important Parts totaly unrealistic.
And one thing it‘s better Than to get with Multiplayer destroyed and/or unrealistic Manager Games which get on the Market before F1 Manager 202x-Row: An global War with or without the deadlyst weapons. Sadly that‘s the truth.
The Market get overflooted with about 90% Scrap-Games (Like the unrealistic Managers (Like GT-Manager or from mobile to PC converted Games) and no or to less about 10 good to exzellent Games in Upgrade / Production (XCOM-Row from Firaxis / 2k; U-Boat; Xenonauts 2; Mafia-Row from 2k; F1 Manager 2024 & 2025; KotoR-Remakes only to announce good once).
F1 2022 had some great DRS/dirty air mods that made the racing far more realistic, it had a 1991 mod. And that's while making it hard to mod. And, a patch actually killed the DRS/dirty air mod. So, they were activlely fighting against something giving the game more playability, and aiding player retention in such a poor game. One of the main reasons MM stuck around for so long was it had a wealth of mods that changed the game. Because, as a base game it wasn't all that good in reality.
Make a game that modders can create things for and you sell more, getting a larger player base and also retain that playerbase for longer.
But the Modders there couldn‘t Upgrade the Game to an important realistic Level (f.e. Get the R & D-Screen to an realistic one; realistic boxing stops and a lot more). And much more the Patches were endet 2017 / 2018 suddenly without an possibility to fix the unrealistic.
As pointed out, F1 manager 22 had mods to make racing seem more realistic, it also had the 1991 mod which completely removed stats like DRS and gave us completely different looking cars (no just reskins of current models)
Didn't do something with A, doesn't mean you can't do something with B. Especially when there's already evidence that it's possible here.
I could never understand why they never wanted mods in the game, it was crying out for a workshop.
@Kingarthur - Base games can be altered with mods, ATS and ETS2 are examples of that.
The answer is likely very easy, the licence giver said no to mods.
A lot of the shortcomings could of been addressed with mods, and then they could of implemented their versions in future patches removing the need for mods.
SCS do this with amazing effect, taking a very simple simulator and turning it into the global game that attracts a lot more players than they expected.
The parts of the game we can mod are one's that effect the IP.