Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Watched the trailer and had same thought. I really like this, as I really like Planet Crafter for the overall goal of terraforming. This was one thing about Satisfactory that I didn’t like. You’re taking a nice scenic planet/place and industrializing it for no real purpose. It was for that reason I wish listed this game as soon as, Taking two game styles and merging into one. Also fan of Techtonica, which is another foreign planet factory game. Looking forward to this release and the Prologue.
Is it always the same map or is it random? Will it have several biomes other than lakes, mountains and forests? (including desert when the planet is barren)
------------------------------
If well done, it could give us some interesting planet. Look at no man sky, some planet are so great.
If it's anything close to Planet Crafter, it will be well worth it. That game surprised me so much that after doing all endings I'm still playing it in coop with my wife.
I speak after few minutes in demo, that Im glad for because I know to avoid this game.
have fun tho.
How much automation did you set up in those few minutes? Obviously none if you can't see any common ground with Satisfactory.
- Turning blueprints, and putting modules "side by side" to connect them did not work.
- The build system is one giant dump with no QOL/EOU to tackle that.
When copy game, it at least play better, but this play worse no innovation.
There are a lot of very different concepts, and there will be more in the full game. To name a few:
- voxel based world that you can totally transform
- vehicles: spaceships, terraforming vehicles
- conveyors, pipes, roads...
- energy management is totally different
- multiple planets with very different conditions
- the goal will be not only to terraform the planet but to build big habitat for future inhabitants
So, no, it will definitely not be the same game, but of course if you like The Planet Crafter you might be interested in this one.
I was part of a french "Toulouse Game Dev" group of indie dev just like Miju Games who made The Planet Crafter, it's not a surprise we share some inspiration, and my first Steam game Alchemist's Awakening was already about gathering resources with the same mechanics, crafting, and already then, bringing life.
In 2017, I made a talk in front of this group, about how this game did on Steam and the Early access process. It's even possible this actually helped Miju Games motivation to start working on a project like this :)
But only if you want the same graphics and gameplay cycle, and repetitive grind, where Planet Creafter also doesn't have the best QOL. Definitely not the same game? They say, when it looks like fish, smells like fish, it's likely fish.
Yes, it's no surprise at all, in fact it's obvious. But "we share some inspiration" is a crass understatement when it's an asset flip, the same gun, the same ore, and the same gameplay, right?
Yes, it's very possible because the input and output aligns, but if you want to claim this a genre, then it must be easy to play which needs innovation in design, QOL and UI/UX, otherwise you'd burn out players with bureaucracy, and make them buy less survival games in the future which hits the whole industry.
People buy games expecting original, novel and entertaining content. You can't sell the same thing twice. The thinking that people want to wrestle clunky interfaces and chop wood for the Nth time keeps the genre from innovating and makes it a janitorial chore.
In summary, I don't think originality is always needed. At least for me and I can say that for a few friends too. Not sure this anecdotal evidence applies to the world in general but I'd not be surprised if it did, in fact I don't see sales of games that are just new iterations of previous ones suffer for it, FIFA being the most extreme case here.