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I remember having this issue. For analysis please upload your output_log.txt file found at <SteamFolder>\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt and paste it in a free text hosting service such as Pastebin or host it as a .zip file to download. With this log I might be able to track down the errors present in the video.
If so, unsubscribe from it. It is broken and causes exactly what you're experiencing.
Guess what I've been doing the last 5 days.
Apparently the 'FPS Booster' mod is the culprit. Although I've managed to load my heavily modded game I started about 1,5 years ago without problems, and the FPS Booster mod was active...
I unsubscribed, restarted, and it seems OK now.
Since you use Tree Anarchy, try saving the game under new file, restart game and load that savegame (that was pointed out in the mod description as known issue).
I unsubbed:
FPS booster
old Theme Mixer (and subbed to Theme mixer 2.5 stable)
Render It!
Patch Loader Mod
I read that Theme Mixer also can make some problems when it comes to the flickering problem.
without FPS booster it is very stuttering now but better than nothing.
Guys, I may have figured it out. This drove me mad and I noticed that the issue was tied indeed to distance or LOD from an unknown item, in certain areas only. I sat in a flickering area and reduced Level of detail in the game's settings, which only worsened the situation. Increasing it helped reduce the afflicted area. Hmm...
I used Move It! to select clusters of props and trees and move them further away from a flickering area. Sure enough, the flickering radius moved with my cluster!
Then came trial-and-error testing, erasing objects by type. It seemed like none of them yielded any results, until I've noticed a very, very peculiar type of tree that I'd erased accidentally, owing to its small size.
Here it is, in all its infamy. [static.wixstatic.com] The name of this devious fiend is "Wild_Hedge_vnl".
It appears to be a base asset from the game, and not a mod, since I can't find it in "Resources".
Of course, I have gathered evidence to back up my accusation.
Look, this area has a green zone, indicating tree resources are there. But I can't see any such tree! Why don't we peer closer, I'm not wearing my glasses I think.[static.wixstatic.com]
Oh! Not only is there a suspicious tree-less tree area, but now some trees vanished! Still, let's lean in further... [static.wixstatic.com]
WHOA! WHERE DID THOSE COME FROM?!? [static.wixstatic.com]
When viewed up quite close, the effects vanish and any nearby item is displayed properly.
An afflicted area. Feels barren here... [static.wixstatic.com]
By selecting the flickering fowl with Move It!'s selector, we see that there's only one of them, very hard to miss, quite far from the area. [static.wixstatic.com]
Deleting it promply, we may now live free from flicker. [static.wixstatic.com] My expressway is a bit barren still, but that's because I'm not done working there.
Use BOB to fix this mess efficiently. Open it with Alt+B, select any of the maleficient bushes and replace them all in one fell swoop. Enjoy!
https://steamcommunity.com/sharedfiles/filedetails/?id=2197863850
And remember: invasive species may bring doom to your local ecosystem.
* "Potential" as it works for me, and hopefully you too!
Any chance you could also post your findingson the 'Paradox Interactive Forum'? Considering this is an asset from the game itself and not the Workshop, it is up to CO to fix it.
I guess you could simply link to this thread so you don;t have to write the whole story down again...
https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/
Yup, will do. I surmise this only affects Map Pack 2 maps, along with any other city utilizing its trees.
Did a bit of testing and yes, this tree is a Vanilla tree. Guess that's what they meant by "vnl". In hindsight, that was so obvious. Silly me haha.
Apparently this mod isn't the culprit. Why some people said the issue was resolved by unsubbing it riddles me now.