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번역 관련 문제 보고
(as I dont have a plan the file will be auto deleted after 1 download)
Best regards
Dani
For this if we lookup what this mod is (using the mod number), it is this:
Glass- Cube- Metro- Station 2.0
So for this example, you could try to remove it to see if it helps the load.
There is a similar error that appears after "More CitizenUnits" loads. I was originally going to suggest removing this mod as well, but after reading the description for the mod, it states that you have to keep running the mod, or the city will break. If removing the other mod doesn't help with loading the mod, you might need to contact the author of CitizenUnits mod and see if they will take a look over your output log file.
One other thing you can try is to install the "Loading Screen Mod". This has an option to run in "Safe mode" which might be enough to get you in the game, but I'd recommend you check all the mods that are causing "Simulation error"s in your error log.
https://steamcommunity.com/sharedfiles/filedetails/?id=2858591409
Thanks a lot for looking at the file and the advice regarding the mods - much appreciated!
Let me do a proper clean-up of all the Mods and workshop assets - this might take some time, but I will certainly let you know whether I succeed.
Best, Dani
Trying to understand the output log a bit better.
How exactly can I identify an issue with a prop/ custom asset?
In below example, e.g., would "No probs placed" be an issue that could prevent the savegame from loading?
------------------------
Loading custom asset Riverport3_Data from 868543426 [Modding]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
DDS
DDS
DDS
DDS
Loading custom asset Riverport4_Data from 868543426 [Modding]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
No props placed: 868543426.Riverport4_Data [Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loading custom asset Riverport2nd_Data from 868543426 [Modding]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
DDS
DDS
DDS
DDS
DDS
DDS
Loading custom asset Doctor's Office Glass_Data from 1090103730 [Modding]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
DDS
DDS
DDS
DDS
DDS
DDS
No props placed: 1090103730.Doctor's Office Glass_Data [Core]
The most obvious error I'm seeing in this log is:
Latest Update:
- I managed to load the game. However, some roads and transportation lines (esp bus lines and metro lines) appear to be gone, I guess that's due to a mod which went missing after deleted some mods based on the compatibility report or a misssing asset.
Latest compatibility report looks fine: https://file.io/DmEvtuKn3S2a
Re-installed some mods and road/ transport networks assets which had gone missing
To precent similiar issues at the next game update it‘s probably good to conduct a thorough review of the mod and asset portfolio.
Do you happen to know a good method to order all assets by their file size an RAM requirement - if this is possible at all?
And also: THANKS a lot for all your advice and support! Really grateful! And I learnt a lot of useful stuff!
Cheers and have a great weekend!
I found this tip on that - this will show all the mod files listed by the size they take on the HD (which should work as an approximation of how much memory they will use):
You can also use the "Mesh Info" mod. This will allow you to see how large of textures and polys a given asset uses while in the game. I have this mod installed and it seems to not cause any issues even though it hasn't been updated in some time.
https://steamcommunity.com/sharedfiles/filedetails/?id=453956891
Best, D